My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Night Witch Lava Hound
Giant Snowball
Miner Princess Inferno Dragon Lumberjack Night Witch Lava Hound
Zap
Princess Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Princess Electro Wizard Lumberjack Night Witch
The Log
Princess Lumberjack
Earthquake
Arrows
Princess Night Witch Lava Hound
Royal Delivery
Miner Princess Electro Wizard Inferno Dragon Lumberjack Night Witch Lava Hound
Fireball
Princess Electro Wizard Inferno Dragon Lumberjack Night Witch Lava Hound
Poison
Princess Electro Wizard Night Witch Lava Hound
Lightning
Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Princess Electro Wizard Inferno Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Miner
Lava Hound Electro Wizard Inferno Dragon Lumberjack Mega Knight
Princess
Mega Knight
Electro Wizard
Miner Lumberjack Mega Knight
Inferno Dragon
Mega Knight Lava Hound Miner
Lumberjack
Miner Electro Wizard Night Witch Mega Knight Lava Hound
Night Witch
Lumberjack Mega Knight Lava Hound
Mega Knight
Inferno Dragon Miner Princess Electro Wizard Lumberjack Night Witch
Lava Hound
Miner Inferno Dragon Lumberjack Night Witch

Defense Synergies 0 8

Miner
Mega Knight
Princess
Mega Knight
Electro Wizard
Inferno Dragon Lumberjack Night Witch Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Electro Wizard
Night Witch
Electro Wizard Mega Knight
Mega Knight
Miner Princess Electro Wizard Inferno Dragon Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Lumberjack Electro Wizard Night Witch Mega Knight
Lumberjack Mega Knight Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Electro Wizard Mega Knight
Princess Lumberjack Mega Knight
Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Inferno Dragon Princess Night Witch
Electro Wizard Mega Knight
Inferno Dragon Princess Lumberjack Night Witch
Miner Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Princess Lumberjack Night Witch Mega Knight
Inferno Dragon Princess Electro Wizard Night Witch
Lumberjack Night Witch Mega Knight Electro Wizard
Mega Knight Princess Electro Wizard Lumberjack Night Witch
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack Night Witch
Mega Knight Electro Wizard Lumberjack Night Witch
Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Miner Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Electro Wizard Night Witch
Inferno Dragon Lumberjack Night Witch Mega Knight
Princess Electro Wizard
Electro Wizard Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Lumberjack Night Witch
Princess Mega Knight
Electro Wizard Inferno Dragon Lumberjack Night Witch
Mega Knight Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess Electro Wizard
Miner
Mega Knight
Princess
Princess
Princess
Miner
Electro Wizard Lumberjack Night Witch
Miner Princess Electro Wizard
Princess
Miner Princess
Princess
Princess
Princess
Princess Mega Knight
Night Witch
Princess Electro Wizard Mega Knight
Miner Princess Mega Knight
Night Witch Mega Knight
Princess
Princess Mega Knight
Inferno Dragon
Miner Princess Electro Wizard
Miner Princess Mega Knight
Miner
Princess Electro Wizard Night Witch
Electro Wizard
Night Witch
Miner Night Witch Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Princess Night Witch
Princess Electro Wizard
Miner Princess Electro Wizard Lumberjack Mega Knight
Princess
Mega Knight
Princess Electro Wizard
Princess Electro Wizard
Miner Princess Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: