My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Bomber Minions Goblin Gang Musketeer Princess
Zap
Bomber Minions Goblin Gang Princess
Barbarian Barrel
Bomber Goblin Gang Musketeer Wizard Princess
The Log
Bomber Goblin Gang Musketeer Princess
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang Princess
Royal Delivery
Bomber Minions Goblin Gang Musketeer Wizard P.E.K.K.A Princess
Fireball
Bomber Minions Goblin Gang Musketeer Wizard Princess
Poison
Bomber Minions Goblin Gang Musketeer Wizard Princess
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Gang Princess Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions P.E.K.K.A
Zap
P.E.K.K.A Bomber Minions Musketeer Princess
Minions
Bomber Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A Princess
Musketeer
Zap P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bomber Minions Goblin Gang Musketeer Wizard Princess
Princess
Zap Goblin Gang P.E.K.K.A

Defense Synergies 1 14

Bomber
Zap P.E.K.K.A
Zap
Bomber Minions Goblin Gang Musketeer P.E.K.K.A Princess
Minions
Zap Musketeer P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A Princess
Musketeer
Goblin Gang Zap Minions P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Bomber Zap Minions Goblin Gang Musketeer Wizard Princess
Princess
Zap Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer Wizard
P.E.K.K.A Bomber Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bomber Minions Musketeer
P.E.K.K.A Bomber Minions Goblin Gang Musketeer
Bomber P.E.K.K.A Princess
Goblin Gang Bomber Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang Wizard Princess
Zap Musketeer P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Musketeer Princess
Goblin Gang Bomber Musketeer
Minions Goblin Gang Bomber Zap Musketeer Wizard Princess
Minions Musketeer Zap Goblin Gang Wizard Princess
P.E.K.K.A Bomber Zap Minions Goblin Gang Musketeer Wizard
Bomber Wizard Zap Minions Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Bomber Minions Goblin Gang Musketeer P.E.K.K.A
Bomber Zap Minions Goblin Gang Musketeer Wizard
Zap Wizard Bomber Minions Musketeer Princess
P.E.K.K.A Musketeer
Bomber Goblin Gang Wizard Minions Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Bomber Zap Goblin Gang Musketeer Wizard
Goblin Gang P.E.K.K.A Zap Minions Musketeer
Goblin Gang P.E.K.K.A Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer
Wizard Zap Minions Goblin Gang Musketeer Princess
Goblin Gang P.E.K.K.A Minions Musketeer
P.E.K.K.A
Zap P.E.K.K.A Minions
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard
Wizard Bomber Musketeer Princess
Goblin Gang Bomber Zap Minions Musketeer P.E.K.K.A
Minions Bomber Zap Musketeer Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess
Musketeer
Bomber Wizard Zap
Wizard Zap Minions Musketeer Princess
Bomber Musketeer Wizard Princess
Zap Wizard Princess
Zap Wizard
Minions Goblin Gang Musketeer
Zap Musketeer Wizard Princess
Zap Musketeer Wizard Princess
Musketeer Princess
Minions Musketeer Princess
Princess Zap Musketeer
Bomber Zap Musketeer Wizard Princess
Musketeer Wizard Princess
Bomber Minions
Bomber Zap Musketeer Wizard Princess
Bomber Zap Wizard Princess
Minions Musketeer
Wizard Princess
Musketeer
Zap Musketeer
Zap Bomber Wizard Princess
Zap Musketeer Wizard Princess
Zap Musketeer Wizard Princess
Zap Musketeer
Zap Musketeer Wizard Princess
Zap Minions Musketeer Wizard
Bomber Zap Musketeer Wizard
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Minions Goblin Gang Musketeer Princess
Zap Musketeer Wizard Princess
Goblin Gang Musketeer Wizard Princess
Bomber Zap Musketeer Wizard Princess
Zap
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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