My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Witch Princess Inferno Dragon
Zap
Goblin Gang Battle Ram Witch Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Witch Princess Electro Wizard
The Log
Goblin Gang Battle Ram Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Goblin Gang Battle Ram Witch Princess Electro Wizard Inferno Dragon
Fireball
Goblin Gang Battle Ram Witch Princess Electro Wizard Inferno Dragon
Poison
Goblin Gang Witch Princess Electro Wizard
Lightning
Battle Ram Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Princess Battle Ram Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Electro Wizard Witch Princess
Goblin Gang
Battle Ram Mirror Princess
Battle Ram
Zap Goblin Gang Mirror Witch Princess Electro Wizard
Mirror
Zap Goblin Gang Battle Ram Princess
Witch
Zap Battle Ram
Princess
Zap Goblin Gang Battle Ram Mirror
Electro Wizard
Zap Battle Ram
Inferno Dragon

Defense Synergies 2 13

Zap
Mirror Electro Wizard Goblin Gang Witch Princess Inferno Dragon
Goblin Gang
Zap Mirror Princess Electro Wizard Inferno Dragon
Battle Ram
Mirror
Zap Goblin Gang Princess Electro Wizard Inferno Dragon
Witch
Zap Electro Wizard
Princess
Zap Goblin Gang Mirror
Electro Wizard
Zap Goblin Gang Mirror Witch Inferno Dragon
Inferno Dragon
Zap Goblin Gang Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Zap Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard Inferno Dragon
Witch Inferno Dragon Goblin Gang Electro Wizard
Princess
Goblin Gang Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Witch Princess
Zap Electro Wizard
Witch Inferno Dragon Goblin Gang Princess
Goblin Gang Electro Wizard
Goblin Gang Witch Electro Wizard Zap Princess
Inferno Dragon Zap Goblin Gang Witch Princess Electro Wizard
Zap Goblin Gang Witch Electro Wizard
Zap Goblin Gang Witch Princess Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard Inferno Dragon
Goblin Gang Witch Electro Wizard
Zap Goblin Gang Witch Electro Wizard
Zap Witch Princess Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Electro Wizard
Electro Wizard Zap Goblin Gang Inferno Dragon
Goblin Gang Zap Witch Electro Wizard
Goblin Gang Zap Electro Wizard
Goblin Gang Witch Inferno Dragon
Zap Goblin Gang Witch Princess Electro Wizard
Goblin Gang Witch Electro Wizard
Inferno Dragon
Zap Electro Wizard Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch
Zap Electro Wizard
Goblin Gang Witch
Witch Princess
Goblin Gang Witch Electro Wizard Zap Inferno Dragon
Zap Witch Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Goblin Gang Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Zap Princess Electro Wizard
Zap Witch Princess
Princess
Zap
Zap Witch Princess
Witch Inferno Dragon
Zap Witch Princess Electro Wizard
Zap Witch Princess
Zap
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Goblin Gang Witch Princess
Zap Witch Princess Electro Wizard
Goblin Gang Princess Electro Wizard
Zap Princess
Zap
Zap Goblin Gang Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard

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