My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner
Giant Snowball
Fire Spirit Skeleton Army Witch Miner Princess
Zap
Fire Spirit Skeleton Army Witch Prince Princess
Barbarian Barrel
Fire Spirit Skeleton Army Witch Princess
The Log
Fire Spirit Skeleton Army Witch Prince Princess
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch Princess
Royal Delivery
Fire Spirit Skeleton Army Witch Prince P.E.K.K.A Miner Princess
Fireball
Elixir Collector Skeleton Army Witch Princess
Poison
Elixir Collector Skeleton Army Witch Princess
Lightning
Elixir Collector Witch Prince
Rocket
Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Skeleton Army Prince P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Miner Princess Witch Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Skeleton Army Miner Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Prince
Elixir Collector
Skeleton Army
Witch
Prince P.E.K.K.A Miner
Prince
Fire Spirit Witch Miner Princess
P.E.K.K.A
Fire Spirit Witch Princess
Miner
Fire Spirit Witch Prince
Princess
Prince P.E.K.K.A

Defense Synergies 0 5

Fire Spirit
P.E.K.K.A
Elixir Collector
Skeleton Army
Prince Princess
Witch
Prince
Prince
Skeleton Army Witch
P.E.K.K.A
Fire Spirit Princess
Miner
Princess
Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army P.E.K.K.A Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Fire Spirit
Skeleton Army Witch Prince P.E.K.K.A
Skeleton Army Prince P.E.K.K.A Princess
Skeleton Army Fire Spirit
Fire Spirit Witch Princess
P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince Princess
Skeleton Army Fire Spirit Prince Miner
Skeleton Army Witch Princess
Witch Princess
Skeleton Army Prince P.E.K.K.A Fire Spirit Witch
Fire Spirit Skeleton Army Witch Prince P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
Skeleton Army Witch Prince P.E.K.K.A
Fire Spirit Skeleton Army Witch Prince
Witch Fire Spirit Princess
P.E.K.K.A Prince
Skeleton Army Fire Spirit Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince P.E.K.K.A
Prince Miner
Skeleton Army P.E.K.K.A Witch Prince
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Witch Prince
Fire Spirit Witch Princess
Skeleton Army Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeleton Army Witch Prince
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Witch
Skeleton Army Witch Princess
Skeleton Army Witch Prince P.E.K.K.A
Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Prince
Fire Spirit
Fire Spirit Witch Princess
Fire Spirit Witch Princess
Fire Spirit Princess
Miner
Fire Spirit Prince
Miner Prince Princess
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Princess Prince
Witch Princess
Princess
Fire Spirit Prince Princess
Fire Spirit Witch Miner Princess
Prince
Princess
Prince
Fire Spirit Witch Princess
Witch
Miner Witch Princess
Witch Prince Miner Princess
Miner
Fire Spirit Witch Princess
Witch
Miner
Princess
P.E.K.K.A Prince
Princess
Fire Spirit Skeleton Army Witch Prince Princess
Fire Spirit Witch Princess
Miner Prince Princess
Princess
Prince P.E.K.K.A
Witch Princess
Witch Princess
Witch Prince Miner Princess

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