My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians Minion Horde Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Miner
Giant Snowball
Bats Barbarians Minion Horde Miner Princess
Zap
Bats Mortar Minion Horde Princess
Barbarian Barrel
Ice Spirit Mortar Barbarians Princess
The Log
Ice Spirit Barbarians Princess
Earthquake
Mortar Barbarians
Arrows
Ice Spirit Bats Minion Horde Princess
Royal Delivery
Ice Spirit Bats Barbarians Minion Horde Miner Princess
Fireball
Mortar Barbarians Minion Horde Princess
Poison
Bats Mortar Barbarians Minion Horde Princess
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Miner Princess Mortar Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Mortar Barbarians Minion Horde Miner Princess
Bats
Miner Ice Spirit Zap Mortar
Zap
Ice Spirit Miner Bats Mortar Minion Horde Princess
Mortar
Miner Ice Spirit Bats Zap
Barbarians
Ice Spirit
Minion Horde
Miner Ice Spirit Zap
Miner
Bats Zap Mortar Minion Horde Ice Spirit
Princess
Ice Spirit Zap

Defense Synergies 1 15

Ice Spirit
Zap Bats Mortar Barbarians Minion Horde Miner Princess
Bats
Ice Spirit Zap Mortar
Zap
Ice Spirit Bats Mortar Barbarians Minion Horde Miner Princess
Mortar
Ice Spirit Bats Zap Princess
Barbarians
Ice Spirit Zap Minion Horde
Minion Horde
Ice Spirit Zap Barbarians
Miner
Ice Spirit Zap
Princess
Ice Spirit Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde
Barbarians Minion Horde Ice Spirit Bats Zap Mortar
Mortar Barbarians Minion Horde Bats
Barbarians Minion Horde Bats Mortar
Barbarians Princess
Bats Zap
Bats Minion Horde Ice Spirit Zap Mortar Princess
Zap Barbarians
Barbarians Minion Horde Mortar Princess
Ice Spirit Barbarians Minion Horde Miner
Bats Barbarians Minion Horde Zap Princess
Minion Horde Bats Zap Princess
Mortar Barbarians Minion Horde Ice Spirit Bats Zap
Ice Spirit Bats Zap Mortar Barbarians Minion Horde Princess
Barbarians Mortar Minion Horde
Barbarians Minion Horde Ice Spirit Zap Mortar
Barbarians Minion Horde Bats Mortar
Ice Spirit Mortar Bats Zap Barbarians Minion Horde
Zap Mortar Ice Spirit Bats Barbarians Princess
Barbarians Mortar
Bats Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Mortar Miner
Barbarians Ice Spirit Bats Zap Minion Horde
Bats Zap Barbarians Minion Horde
Barbarians Minion Horde
Ice Spirit Bats Zap Minion Horde Princess
Bats Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Ice Spirit Bats Mortar Barbarians
Barbarians Minion Horde
Bats Barbarians Minion Horde
Zap Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Princess
Barbarians Ice Spirit Bats Zap Mortar Minion Horde
Bats Zap Barbarians Minion Horde Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Minion Horde
Mortar Zap Miner Princess
Minion Horde Miner
Barbarians
Zap Mortar Minion Horde
Ice Spirit Bats Zap Minion Horde Princess
Mortar Minion Horde Princess
Ice Spirit Zap Princess
Miner Zap Mortar
Bats Minion Horde
Miner Zap Mortar Minion Horde Princess
Zap Princess
Mortar Miner Princess
Mortar Minion Horde Princess
Princess Zap Mortar
Zap Mortar Minion Horde Princess
Mortar Minion Horde Princess
Mortar
Bats Minion Horde
Zap Mortar Princess
Zap Mortar Miner Princess
Minion Horde
Princess
Zap Mortar Barbarians Minion Horde
Zap Ice Spirit Mortar Princess
Minion Horde
Mortar Miner Zap Princess
Zap Mortar Miner Princess
Miner Zap Mortar
Bats Zap Minion Horde Princess
Zap Ice Spirit Bats Minion Horde
Minion Horde
Zap Mortar Minion Horde Miner
Zap Ice Spirit Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Ice Spirit Bats Barbarians Princess
Zap Princess
Miner Minion Horde Princess
Zap Mortar Princess
Zap
Minion Horde
Zap Ice Spirit Bats Minion Horde Princess
Bats Zap Princess
Zap Mortar Miner Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: