My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Bats Minions Goblin Gang Princess
Zap
Fire Spirit Bats Minions Goblin Gang Royal Giant Princess
Barbarian Barrel
Fire Spirit Goblin Gang Princess
The Log
Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A Princess
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Minions Goblin Gang Princess
Royal Delivery
Fire Spirit Bats Minions Goblin Gang Mini P.E.K.K.A Princess
Fireball
Minions Goblin Gang Princess
Poison
Bats Minions Goblin Gang Princess
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Goblin Gang Princess Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Bats
Royal Giant Zap Minions Mini P.E.K.K.A
Zap
Fire Spirit Bats Minions Royal Giant Mini P.E.K.K.A Princess
Minions
Royal Giant Bats Zap Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A Princess
Royal Giant
Fire Spirit Bats Minions Zap Goblin Gang Princess
Mini P.E.K.K.A
Fire Spirit Bats Zap Minions Goblin Gang Princess
Princess
Zap Goblin Gang Royal Giant Mini P.E.K.K.A

Defense Synergies 1 11

Fire Spirit
Zap Mini P.E.K.K.A
Bats
Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bats Minions Goblin Gang Princess
Minions
Bats Zap
Goblin Gang
Zap Mini P.E.K.K.A Princess
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Bats Goblin Gang Princess
Princess
Zap Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Bats Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Fire Spirit Bats Minions
Mini P.E.K.K.A Bats Minions Goblin Gang
Mini P.E.K.K.A Princess
Goblin Gang Fire Spirit Bats Zap Minions
Bats Minions Fire Spirit Zap Goblin Gang Princess
Zap
Mini P.E.K.K.A Minions Goblin Gang Princess
Goblin Gang Fire Spirit Mini P.E.K.K.A
Bats Minions Goblin Gang Zap Princess
Minions Bats Zap Goblin Gang Princess
Mini P.E.K.K.A Fire Spirit Bats Zap Minions Goblin Gang
Fire Spirit Bats Zap Minions Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Minions Goblin Gang Mini P.E.K.K.A
Fire Spirit Bats Zap Minions Goblin Gang
Zap Fire Spirit Bats Minions Princess
Mini P.E.K.K.A
Goblin Gang Fire Spirit Bats Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap
Goblin Gang Mini P.E.K.K.A
Fire Spirit Bats Zap Minions Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A
Zap Bats Minions Mini P.E.K.K.A
Goblin Gang
Bats Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang
Princess
Goblin Gang Bats Zap Minions Mini P.E.K.K.A
Bats Minions Zap Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Fire Spirit Zap
Fire Spirit Bats Zap Minions Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Bats Minions Goblin Gang Mini P.E.K.K.A
Zap Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Bats Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Princess
Fire Spirit Zap Princess
Minions
Princess
Zap
Zap Fire Spirit Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Bats Zap Princess
Zap Bats Minions
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Fire Spirit Bats Minions Goblin Gang Princess
Fire Spirit Zap Princess
Goblin Gang Mini P.E.K.K.A Princess
Zap Princess
Zap
Zap Bats Minions Goblin Gang Princess
Bats Zap Princess
Zap Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: