My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Golem Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Sparky
Giant Snowball
Bats Princess
Zap
Bats Prince Princess Sparky
Barbarian Barrel
Wizard Princess Sparky
The Log
Mini P.E.K.K.A Prince Princess Sparky
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Mini P.E.K.K.A Wizard Prince Princess Sparky
Fireball
Wizard Princess Sparky
Poison
Bats Wizard Princess Sparky
Lightning
Mini P.E.K.K.A Wizard Prince Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Golem Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Mini P.E.K.K.A Wizard Prince Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Princess Mini P.E.K.K.A Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Prince Golem Sparky
Mini P.E.K.K.A
Sparky Bats Wizard Golem Princess Mega Knight
Wizard
Mini P.E.K.K.A Prince Golem Sparky Mega Knight
Prince
Mega Knight Bats Wizard Golem Princess
Golem
Bats Mini P.E.K.K.A Wizard Prince Sparky
Princess
Mini P.E.K.K.A Prince Sparky Mega Knight
Sparky
Mini P.E.K.K.A Bats Wizard Golem Princess
Mega Knight
Bats Prince Mini P.E.K.K.A Wizard Princess

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Prince Sparky Mega Knight
Mini P.E.K.K.A
Bats Wizard Princess
Wizard
Mini P.E.K.K.A Prince Mega Knight
Prince
Bats Wizard
Golem
Princess
Mini P.E.K.K.A Mega Knight
Sparky
Bats
Mega Knight
Bats Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Mini P.E.K.K.A Sparky Bats Prince Mega Knight
Mini P.E.K.K.A Prince Sparky Mega Knight Bats
Mini P.E.K.K.A Prince Sparky Bats Mega Knight
Mini P.E.K.K.A Prince Princess Sparky Mega Knight
Bats Mega Knight
Bats Wizard Princess
Sparky Mega Knight
Mini P.E.K.K.A Sparky Prince Princess
Mini P.E.K.K.A Prince Sparky Mega Knight
Bats Wizard Princess Mega Knight
Bats Wizard Princess
Mini P.E.K.K.A Prince Sparky Mega Knight Bats Wizard
Wizard Sparky Mega Knight Bats Mini P.E.K.K.A Prince Princess
Mini P.E.K.K.A Sparky Prince Mega Knight
Mini P.E.K.K.A Prince Sparky Mega Knight
Wizard Sparky Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Bats Wizard Prince
Wizard Bats Princess Mega Knight
Mini P.E.K.K.A Sparky Prince
Wizard Mega Knight Bats Mini P.E.K.K.A Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Sparky
Mini P.E.K.K.A Wizard Prince Mega Knight
Mega Knight Bats Mini P.E.K.K.A Prince Sparky
Mini P.E.K.K.A Prince Mega Knight Bats Sparky
Mini P.E.K.K.A Prince Sparky Mega Knight
Wizard Bats Princess
Mini P.E.K.K.A Prince Sparky Bats
Mini P.E.K.K.A Mega Knight Prince Sparky
Mega Knight Bats Mini P.E.K.K.A Prince Sparky
Sparky
Mega Knight Bats Mini P.E.K.K.A Prince Sparky
Mega Knight Prince
Mini P.E.K.K.A Prince Mega Knight Wizard Sparky
Wizard Princess Sparky Mega Knight
Sparky Bats Mini P.E.K.K.A Prince
Bats Mega Knight Mini P.E.K.K.A Wizard Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Princess
Sparky
Prince Sparky
Wizard Sparky Mega Knight
Wizard Bats Princess
Wizard Princess Sparky
Wizard Princess
Wizard
Bats Mini P.E.K.K.A Prince Sparky
Wizard Prince Princess Sparky
Wizard Princess
Princess Sparky
Princess
Princess Prince Sparky
Wizard Princess Sparky
Wizard Princess Sparky Mega Knight
Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Prince Princess Sparky Mega Knight
Wizard Princess Mega Knight
Prince Sparky Mega Knight
Wizard Princess
Prince Sparky
Wizard Princess Sparky Mega Knight
Wizard Princess Sparky
Wizard Prince Princess Sparky Mega Knight
Sparky
Bats Wizard Princess Sparky
Bats Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky Mega Knight
Princess Sparky
Prince Sparky Mega Knight
Wizard Princess Sparky
Bats Prince Princess
Wizard Princess
Mini P.E.K.K.A Wizard Prince Princess Sparky Mega Knight
Wizard Princess
Sparky
Prince Sparky Mega Knight
Bats Princess Sparky
Bats Princess
Prince Princess Sparky Mega Knight

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