My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Zappies Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Zappies Royal Hogs Princess Lumberjack
Zap
Skeletons Zappies Royal Hogs Princess
Barbarian Barrel
Skeletons Zappies Royal Hogs Princess Lumberjack
The Log
Skeletons Zappies Royal Hogs Princess Lumberjack
Earthquake
Skeletons Zappies Royal Hogs
Arrows
Skeletons Zappies Royal Hogs Princess
Royal Delivery
Skeletons Zappies Royal Hogs Princess Lumberjack
Fireball
Zappies Royal Hogs Princess Lumberjack
Poison
Zappies Royal Hogs Princess
Lightning
Ice Golem Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Princess Fireball Zappies Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Lumberjack Zappies Royal Hogs
Fireball
Royal Hogs The Log Princess
Zappies
Ice Golem Royal Hogs Lumberjack
Royal Hogs
Ice Golem Fireball Zappies The Log Princess Lumberjack
The Log
Fireball Royal Hogs Princess Lumberjack
Princess
Fireball Royal Hogs The Log
Lumberjack
Ice Golem Zappies Royal Hogs The Log

Defense Synergies 1 17

Skeletons
Ice Golem Zappies The Log Princess Lumberjack
Ice Golem
Skeletons Fireball Zappies The Log Princess Lumberjack
Fireball
The Log Ice Golem Zappies Princess Lumberjack
Zappies
Skeletons Ice Golem Fireball The Log Lumberjack
Royal Hogs
The Log
Fireball Skeletons Ice Golem Zappies Princess Lumberjack
Princess
Skeletons Ice Golem Fireball The Log
Lumberjack
Skeletons Ice Golem Fireball Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Zappies The Log
Lumberjack Skeletons Zappies The Log
Lumberjack Skeletons Zappies
Lumberjack Skeletons Zappies
Fireball The Log Princess Lumberjack
Fireball The Log Skeletons Zappies Lumberjack
Fireball Zappies Princess
Ice Golem Fireball The Log
Zappies Skeletons Princess Lumberjack
Skeletons Ice Golem Zappies Lumberjack
Skeletons Ice Golem Fireball Zappies The Log Princess Lumberjack
Fireball Zappies Princess
Lumberjack Skeletons Fireball Zappies The Log
Fireball Zappies The Log Princess Lumberjack
Zappies Lumberjack
Fireball Zappies The Log Lumberjack
Skeletons Fireball Zappies Lumberjack
Fireball Zappies The Log Lumberjack
The Log Ice Golem Fireball Zappies Princess Lumberjack
Zappies Lumberjack
Fireball Zappies The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Ice Golem Fireball Zappies
Fireball Ice Golem The Log Lumberjack
Zappies Lumberjack Skeletons Ice Golem The Log
Lumberjack Ice Golem Fireball Zappies The Log
Skeletons Zappies Lumberjack
Fireball Skeletons Ice Golem Zappies Princess
Skeletons Ice Golem Fireball Zappies Lumberjack
Zappies Lumberjack
Skeletons Ice Golem Fireball Zappies The Log
Skeletons Zappies
Zappies Lumberjack
Fireball The Log
Skeletons Ice Golem Fireball Zappies Lumberjack
Fireball Zappies Princess
Zappies Skeletons Ice Golem Fireball The Log Lumberjack
Ice Golem Fireball Zappies The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Ice Golem The Log
Fireball The Log Princess
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Princess
The Log Princess
Fireball The Log Ice Golem Princess
Fireball The Log
Fireball Lumberjack
Fireball The Log Princess
Fireball Princess
Ice Golem Fireball The Log Princess
Fireball Princess
Princess Ice Golem Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
Ice Golem The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Ice Golem Fireball Princess
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies Princess
Fireball The Log Princess
Fireball Zappies Princess
Fireball Zappies Princess
The Log Fireball
Fireball Princess Lumberjack
The Log Ice Golem Fireball Princess
Fireball
Fireball Zappies The Log Princess
Fireball Zappies Princess
Fireball The Log Princess

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