My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Princess Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Barbarians Minion Horde Balloon Princess Lumberjack
Zap
Minion Horde Balloon Princess
Barbarian Barrel
Barbarians Giant Skeleton Princess Ice Wizard Lumberjack
The Log
Barbarians Giant Skeleton Princess Lumberjack
Earthquake
Barbarians
Arrows
Minion Horde Princess
Royal Delivery
Barbarians Minion Horde Balloon Giant Skeleton Princess Ice Wizard Lumberjack
Fireball
Barbarians Minion Horde Balloon Princess Ice Wizard Lumberjack
Poison
Barbarians Minion Horde Balloon Princess Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Barbarians Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Ice Wizard Lumberjack Barbarians Minion Horde Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Ice Wizard Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton Lumberjack
Barbarians
Balloon
Minion Horde
Giant Skeleton Lumberjack
Balloon
Arrows Lumberjack Barbarians Giant Skeleton Princess Ice Wizard
Giant Skeleton
Arrows Minion Horde Balloon Princess Ice Wizard Lumberjack
Princess
Balloon Giant Skeleton
Ice Wizard
Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Arrows Minion Horde Giant Skeleton Ice Wizard

Defense Synergies 0 11

Arrows
Barbarians Giant Skeleton Ice Wizard Lumberjack
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Balloon
Giant Skeleton
Arrows Princess Ice Wizard Lumberjack
Princess
Giant Skeleton Ice Wizard
Ice Wizard
Arrows Minion Horde Giant Skeleton Princess Lumberjack
Lumberjack
Arrows Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Lumberjack Ice Wizard
Barbarians Minion Horde Lumberjack Giant Skeleton Ice Wizard
Barbarians Minion Horde Lumberjack Ice Wizard
Arrows Barbarians Giant Skeleton Princess Lumberjack
Arrows Ice Wizard Lumberjack
Minion Horde Arrows Princess Ice Wizard
Arrows Barbarians Giant Skeleton
Barbarians Minion Horde Princess Ice Wizard Lumberjack
Barbarians Minion Horde Giant Skeleton Ice Wizard Lumberjack
Barbarians Minion Horde Ice Wizard Arrows Giant Skeleton Princess Lumberjack
Arrows Minion Horde Princess Ice Wizard
Barbarians Minion Horde Lumberjack Giant Skeleton Ice Wizard
Arrows Barbarians Minion Horde Princess Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Arrows Lumberjack
Arrows Barbarians Minion Horde Ice Wizard Lumberjack
Arrows Barbarians Giant Skeleton Princess Ice Wizard Lumberjack
Barbarians Lumberjack
Arrows Barbarians Minion Horde Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Skeleton
Arrows Lumberjack
Barbarians Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Lumberjack Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde Lumberjack
Arrows Minion Horde Princess Ice Wizard
Barbarians Minion Horde Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Barbarians Minion Horde Lumberjack
Minion Horde Giant Skeleton Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton Lumberjack
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Minion Horde Lumberjack
Barbarians Minion Horde Princess
Barbarians Minion Horde Giant Skeleton Lumberjack
Arrows Barbarians Minion Horde Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde Giant Skeleton
Arrows Princess Ice Wizard
Arrows Minion Horde Giant Skeleton
Arrows Barbarians Giant Skeleton
Arrows Minion Horde
Arrows Minion Horde Princess Ice Wizard
Arrows Minion Horde Princess
Arrows Princess Ice Wizard
Arrows
Minion Horde Lumberjack
Arrows Minion Horde Princess
Arrows Princess
Princess
Arrows Minion Horde Princess
Princess Arrows
Arrows Minion Horde Princess
Arrows Minion Horde Princess
Arrows
Minion Horde
Arrows Princess
Arrows Princess
Minion Horde Giant Skeleton
Arrows Princess
Arrows Barbarians Minion Horde
Arrows Princess Ice Wizard
Minion Horde
Arrows Princess Ice Wizard
Arrows Princess
Arrows
Arrows Minion Horde Princess Ice Wizard
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Princess
Minion Horde Giant Skeleton
Arrows Princess
Minion Horde Barbarians Princess
Arrows Princess Ice Wizard
Arrows
Minion Horde Princess Lumberjack
Arrows Princess
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Princess
Princess
Giant Skeleton Princess

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