My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Furnace Guards Princess
Zap
Minions Furnace Guards Princess
Barbarian Barrel
Furnace Guards Princess Ice Wizard Electro Wizard
The Log
Hog Rider Furnace Guards Princess
Earthquake
Hog Rider Furnace Guards
Arrows
Minions Furnace Guards Princess
Royal Delivery
Minions Hog Rider Guards Princess Ice Wizard Electro Wizard
Fireball
Minions Hog Rider Furnace Princess Ice Wizard Electro Wizard
Poison
Minions Furnace Guards Princess Ice Wizard Electro Wizard
Lightning
Furnace Ice Wizard Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Princess Ice Wizard Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Guards Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Hog Rider
Minions The Log Furnace Guards Princess Electro Wizard
Furnace
Hog Rider Princess
Guards
Hog Rider The Log
The Log
Hog Rider Guards Princess
Princess
Hog Rider Furnace The Log
Ice Wizard
Electro Wizard
Hog Rider

Defense Synergies 0 14

Minions
The Log Ice Wizard Electro Wizard
Hog Rider
Furnace
Guards Ice Wizard Electro Wizard
Guards
Furnace The Log Princess Ice Wizard Electro Wizard
The Log
Minions Guards Princess Ice Wizard Electro Wizard
Princess
Guards The Log Ice Wizard
Ice Wizard
Minions Furnace Guards The Log Princess
Electro Wizard
Minions Furnace Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Minions Furnace The Log Ice Wizard Electro Wizard
Furnace Minions Ice Wizard Electro Wizard
Minions Furnace Guards Ice Wizard Electro Wizard
The Log Princess
The Log Minions Furnace Guards Ice Wizard Electro Wizard
Minions Furnace Electro Wizard Princess Ice Wizard
The Log Electro Wizard
Minions Furnace Princess Ice Wizard
Guards Ice Wizard Electro Wizard
Minions Guards Ice Wizard Electro Wizard Furnace The Log Princess
Minions Furnace Princess Ice Wizard Electro Wizard
Furnace Minions Guards The Log Ice Wizard Electro Wizard
Minions Furnace Guards The Log Princess Electro Wizard
Furnace Electro Wizard
Furnace The Log Electro Wizard
Minions Furnace Electro Wizard
Minions Furnace Guards The Log Ice Wizard Electro Wizard
Furnace The Log Minions Guards Princess Ice Wizard Electro Wizard
Electro Wizard
Minions Furnace Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Electro Wizard
Electro Wizard The Log
Guards Minions Furnace The Log Electro Wizard
Guards The Log Electro Wizard
Guards
Furnace Minions Princess Ice Wizard Electro Wizard
Guards Minions Furnace Ice Wizard Electro Wizard
Electro Wizard Minions The Log
Guards
Minions Guards
Guards The Log Electro Wizard
Guards
Furnace Princess
Guards Electro Wizard Minions Furnace The Log
Minions The Log Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
The Log Princess Ice Wizard Electro Wizard
The Log
Guards The Log
Furnace The Log
Minions Furnace Princess Ice Wizard
Furnace The Log Princess
The Log Princess Ice Wizard
The Log
Minions Guards Electro Wizard
The Log Princess Electro Wizard
Princess
The Log Princess
Minions Princess
Princess Furnace The Log
Furnace The Log Princess
Furnace The Log Princess
Minions
The Log Princess Electro Wizard
The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Furnace Princess Ice Wizard
The Log Princess Ice Wizard Electro Wizard
The Log Princess
The Log
Furnace Princess Ice Wizard Electro Wizard
Electro Wizard Minions Guards
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Minions Guards Princess
Princess Ice Wizard Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Minions Guards The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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