My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Sparky
Giant Snowball
Bats Archers Princess
Zap
Bats Archers Princess Sparky
Barbarian Barrel
Archers Tesla Elite Barbarians Princess Sparky
The Log
Archers Elite Barbarians Princess Sparky
Earthquake
Archers Tesla
Arrows
Bats Archers Princess
Royal Delivery
Bats Archers Elite Barbarians Princess Sparky
Fireball
Archers Tesla Elite Barbarians Princess Sparky
Poison
Bats Archers Princess Sparky
Lightning
Tesla Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Princess Tesla Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Sparky
Zap
Elite Barbarians Sparky Bats Archers The Log Princess
Archers
Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Bats Archers The Log Sparky
The Log
Zap Elite Barbarians Princess Sparky
Princess
Zap The Log Sparky
Sparky
Zap Bats Elite Barbarians The Log Princess

Defense Synergies 1 16

Bats
Zap Tesla The Log Sparky
Zap
Bats Archers Tesla Elite Barbarians The Log Princess Sparky
Archers
Zap Tesla The Log
Tesla
The Log Bats Zap Archers Princess
Elite Barbarians
Zap The Log
The Log
Tesla Bats Zap Archers Elite Barbarians Princess Sparky
Princess
Zap Tesla The Log
Sparky
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Sparky
Elite Barbarians Sparky Bats Zap Tesla The Log
Tesla Sparky Bats Archers Elite Barbarians
Tesla Elite Barbarians Sparky Bats
Elite Barbarians The Log Princess Sparky
The Log Bats Zap Archers Tesla
Bats Tesla Zap Archers Princess
Zap Tesla The Log Sparky
Tesla Sparky Elite Barbarians Princess
Elite Barbarians Archers Tesla Sparky
Bats Archers Zap Tesla The Log Princess
Tesla Bats Zap Archers Princess
Tesla Sparky Bats Zap Elite Barbarians The Log
Sparky Bats Zap Tesla The Log Princess
Elite Barbarians Sparky Tesla
Zap Tesla Elite Barbarians The Log Sparky
Tesla Sparky Bats Elite Barbarians
Tesla Bats Zap Archers Elite Barbarians The Log
Zap The Log Bats Archers Tesla Princess
Sparky Tesla Elite Barbarians
Bats Archers Tesla Elite Barbarians The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Elite Barbarians Sparky
Zap Archers Tesla Elite Barbarians The Log
Bats Zap Elite Barbarians The Log Sparky
Bats Zap Tesla Elite Barbarians The Log Sparky
Tesla Elite Barbarians Sparky
Bats Zap Archers Tesla Princess
Sparky Bats Archers Tesla Elite Barbarians
Tesla Elite Barbarians Sparky
Zap Bats Elite Barbarians The Log Sparky
Tesla Sparky
Bats Tesla Elite Barbarians Sparky
Zap Elite Barbarians The Log
Elite Barbarians Tesla Sparky
Archers Tesla Princess Sparky
Tesla Elite Barbarians Sparky Bats Zap Archers The Log
Bats Zap Archers Tesla Elite Barbarians The Log Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Sparky
Zap The Log Princess
The Log Sparky
The Log Sparky
Zap The Log Sparky
Bats Zap Princess
Archers The Log Princess Sparky
The Log Zap Princess
The Log Zap
Bats Elite Barbarians Sparky
Zap The Log Princess Sparky
Zap Archers Princess
Elite Barbarians The Log Princess Sparky
Princess
Princess Zap Elite Barbarians The Log Sparky
Zap The Log Princess Sparky
The Log Princess Sparky
Sparky
Bats Sparky
Zap Archers The Log Princess Sparky
Zap The Log Princess
The Log Sparky
Princess
The Log Sparky
Zap The Log
Zap The Log Princess Sparky
The Log Zap Princess Sparky
Zap The Log Princess Sparky
Zap The Log Sparky
Elite Barbarians Bats Zap Archers Princess Sparky
Zap Bats
Elite Barbarians Sparky
Zap The Log Sparky
Zap Princess Sparky
Sparky
The Log Princess Sparky
Zap Bats Archers Princess
Zap Archers Princess
The Log
Princess Sparky
The Log Zap Princess
Zap Sparky
Elite Barbarians Sparky
Zap Bats Elite Barbarians The Log Princess Sparky
Bats Zap Princess
Zap The Log Princess Sparky

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