My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Bandit Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard Lava Hound
Giant Snowball
Princess Lumberjack Graveyard Lava Hound
Zap
Princess Bandit Graveyard Lava Hound
Barbarian Barrel
Princess Ice Wizard Bandit Electro Wizard Lumberjack Graveyard
The Log
Princess Bandit Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Princess Graveyard Lava Hound
Royal Delivery
Princess Ice Wizard Bandit Electro Wizard Lumberjack Graveyard Lava Hound
Fireball
Princess Ice Wizard Bandit Electro Wizard Lumberjack Lava Hound
Poison
Princess Ice Wizard Electro Wizard Graveyard Lava Hound
Lightning
Ice Wizard Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Ice Wizard Bandit Electro Wizard Lumberjack Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Princess Ice Wizard Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Princess Bandit Lumberjack Graveyard
Princess
The Log
Ice Wizard
Bandit Lumberjack Graveyard
Bandit
The Log Ice Wizard Electro Wizard Lumberjack Graveyard
Electro Wizard
Graveyard Bandit Lumberjack
Lumberjack
The Log Ice Wizard Bandit Electro Wizard Graveyard Lava Hound
Graveyard
Electro Wizard The Log Ice Wizard Bandit Lumberjack Lava Hound
Lava Hound
Lumberjack Graveyard

Defense Synergies 0 12

The Log
Princess Ice Wizard Bandit Electro Wizard Lumberjack
Princess
The Log Ice Wizard Bandit
Ice Wizard
The Log Princess Bandit Lumberjack
Bandit
The Log Princess Ice Wizard Electro Wizard Lumberjack
Electro Wizard
The Log Bandit Lumberjack
Lumberjack
The Log Ice Wizard Bandit Electro Wizard
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack The Log Ice Wizard Bandit Electro Wizard
Lumberjack Ice Wizard Bandit Electro Wizard
Lumberjack Ice Wizard Bandit Electro Wizard
The Log Princess Lumberjack
The Log Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Princess Ice Wizard
The Log Bandit Electro Wizard
Princess Ice Wizard Lumberjack
Ice Wizard Bandit Electro Wizard Lumberjack
Ice Wizard Electro Wizard The Log Princess Bandit Lumberjack
Princess Ice Wizard Electro Wizard
Lumberjack The Log Ice Wizard Bandit Electro Wizard
The Log Princess Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
The Log Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Ice Wizard Bandit Electro Wizard Lumberjack
The Log Princess Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Bandit Electro Wizard The Log Lumberjack
Bandit Lumberjack The Log Electro Wizard
Lumberjack The Log Bandit Electro Wizard
Bandit Lumberjack
Princess Ice Wizard Electro Wizard
Ice Wizard Bandit Electro Wizard Lumberjack
Lumberjack
Electro Wizard The Log Bandit
Lumberjack
The Log Electro Wizard
Bandit Lumberjack
Princess
Electro Wizard The Log Lumberjack
The Log Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Ice Wizard Bandit Electro Wizard
The Log Bandit
The Log
The Log
Princess Ice Wizard
The Log Princess
The Log Princess Ice Wizard
The Log Bandit
Electro Wizard Lumberjack
The Log Princess Bandit Electro Wizard
Princess
The Log Princess Bandit
Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
The Log Princess Bandit Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess Ice Wizard
The Log Princess Ice Wizard Bandit Electro Wizard
The Log Princess Bandit
The Log Bandit
Princess Ice Wizard Electro Wizard
Electro Wizard
The Log Bandit
Princess Electro Wizard
The Log Princess
Electro Wizard Princess Bandit
Princess Ice Wizard Electro Wizard
The Log
Princess Electro Wizard Lumberjack
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: