My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Giant Skeleton Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Knight Hunter Giant Skeleton Princess
The Log
Mini P.E.K.K.A Hunter Giant Skeleton Princess
Earthquake
Arrows
Princess
Royal Delivery
Knight Mini P.E.K.K.A Hunter Giant Skeleton Princess Inferno Dragon
Fireball
Hunter Princess Inferno Dragon
Poison
Hunter Princess
Lightning
Knight Mini P.E.K.K.A Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Princess Fireball Mini P.E.K.K.A Hunter Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Princess Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Mini P.E.K.K.A Hunter Giant Skeleton Princess
Knight
Princess Zap Fireball Hunter
Fireball
Zap Knight Princess
Mini P.E.K.K.A
Zap Hunter Giant Skeleton Princess
Hunter
Zap Knight Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Hunter Princess
Princess
Knight Zap Fireball Mini P.E.K.K.A Giant Skeleton
Inferno Dragon

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Knight Hunter Giant Skeleton Princess Inferno Dragon
Knight
Hunter Princess Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Knight Fireball Hunter Princess
Hunter
Knight Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Hunter Princess
Princess
Knight Zap Fireball Mini P.E.K.K.A Giant Skeleton
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Mini P.E.K.K.A Hunter Inferno Dragon Zap Knight
Mini P.E.K.K.A Hunter Knight Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Hunter Inferno Dragon Knight
Fireball Mini P.E.K.K.A Giant Skeleton Princess
Fireball Zap Hunter
Hunter Inferno Dragon Zap Fireball Princess
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Hunter Inferno Dragon Princess
Knight Mini P.E.K.K.A Hunter Giant Skeleton
Zap Knight Fireball Hunter Giant Skeleton Princess
Hunter Inferno Dragon Zap Fireball Princess
Mini P.E.K.K.A Hunter Zap Knight Fireball Giant Skeleton
Fireball Zap Mini P.E.K.K.A Hunter Princess
Mini P.E.K.K.A Inferno Dragon Knight Hunter
Zap Fireball Mini P.E.K.K.A Hunter Inferno Dragon
Knight Fireball Mini P.E.K.K.A Hunter
Fireball Zap Knight Hunter
Zap Hunter Knight Fireball Giant Skeleton Princess Inferno Dragon
Mini P.E.K.K.A Hunter Inferno Dragon
Knight Fireball Mini P.E.K.K.A Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Giant Skeleton
Fireball Zap Knight Mini P.E.K.K.A Hunter Inferno Dragon
Giant Skeleton Zap Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Giant Skeleton Zap Knight Fireball
Giant Skeleton Knight Mini P.E.K.K.A Hunter Inferno Dragon
Fireball Zap Hunter Princess
Mini P.E.K.K.A Knight Fireball Hunter Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Hunter Inferno Dragon
Zap Giant Skeleton Knight Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Hunter Giant Skeleton
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Fireball Hunter
Fireball Princess
Zap Knight Fireball Mini P.E.K.K.A Hunter Giant Skeleton Inferno Dragon
Zap Fireball Mini P.E.K.K.A Hunter Giant Skeleton Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Giant Skeleton
Fireball Zap Princess
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Zap
Fireball Zap Hunter Princess
Princess
Fireball Zap Hunter Princess
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball Princess
Fireball Zap Princess
Knight Fireball Hunter Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Hunter Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Hunter Princess
Zap Fireball Princess
Fireball Giant Skeleton
Fireball Princess
Zap Fireball
Zap Fireball Hunter Princess
Inferno Dragon
Fireball Zap Hunter Princess
Fireball Zap Princess
Fireball Zap
Zap Fireball Hunter Princess
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Hunter
Zap Fireball Princess
Giant Skeleton
Fireball Princess
Zap Fireball Princess
Fireball Zap Hunter Princess
Fireball
Fireball Knight Mini P.E.K.K.A Hunter Princess
Zap Fireball Princess
Zap Fireball Giant Skeleton
Zap Fireball Giant Skeleton Princess
Zap Fireball Princess
Zap Fireball Giant Skeleton Princess

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