My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess Royal Ghost Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Sparky
Giant Snowball
Hog Rider Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon Sparky
Barbarian Barrel
Wizard Witch Princess Royal Ghost Sparky
The Log
Hog Rider Witch Princess Sparky
Earthquake
Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Hog Rider Wizard Witch Princess Royal Ghost Inferno Dragon Sparky
Fireball
Hog Rider Wizard Witch Princess Inferno Dragon Sparky
Poison
Wizard Witch Princess Sparky
Lightning
Wizard Witch Inferno Dragon Sparky
Rocket
Hog Rider Wizard Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Royal Ghost Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Royal Ghost Hog Rider Inferno Dragon Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Royal Ghost Hog Rider Inferno Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Witch Princess Mega Knight
Wizard
Hog Rider Royal Ghost Sparky Mega Knight
Witch
Hog Rider Royal Ghost Mega Knight
Princess
Hog Rider Royal Ghost Sparky Mega Knight
Royal Ghost
Wizard Witch Princess Mega Knight
Inferno Dragon
Mega Knight
Sparky
Wizard Princess
Mega Knight
Inferno Dragon Hog Rider Wizard Witch Princess Royal Ghost

Defense Synergies 0 8

Hog Rider
Wizard
Royal Ghost Mega Knight
Witch
Royal Ghost Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Princess Mega Knight
Inferno Dragon
Mega Knight
Sparky
Mega Knight
Wizard Witch Princess Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Inferno Dragon Sparky Witch Mega Knight
Witch Sparky Mega Knight Inferno Dragon
Witch Inferno Dragon Sparky Mega Knight
Princess Sparky Mega Knight
Royal Ghost Mega Knight
Inferno Dragon Wizard Witch Princess
Sparky Mega Knight
Witch Inferno Dragon Sparky Princess
Royal Ghost Sparky Mega Knight
Witch Wizard Princess Royal Ghost Mega Knight
Inferno Dragon Wizard Witch Princess
Sparky Mega Knight Wizard Witch
Wizard Sparky Mega Knight Witch Princess Royal Ghost
Inferno Dragon Sparky Mega Knight
Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Witch
Mega Knight Wizard Witch Royal Ghost
Wizard Witch Princess Royal Ghost Inferno Dragon Mega Knight
Sparky Inferno Dragon
Wizard Royal Ghost Mega Knight Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost Sparky
Wizard Royal Ghost Inferno Dragon Mega Knight
Mega Knight Witch Sparky
Mega Knight Sparky
Witch Inferno Dragon Sparky Mega Knight
Wizard Witch Princess
Sparky Witch
Mega Knight Inferno Dragon Sparky
Mega Knight Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mega Knight Witch Sparky
Mega Knight
Mega Knight Wizard Witch Sparky
Wizard Witch Princess Sparky Mega Knight
Witch Sparky Inferno Dragon
Mega Knight Wizard Witch Princess Royal Ghost Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost Sparky
Princess Royal Ghost
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Witch Princess
Wizard Witch Princess Sparky
Wizard Princess
Wizard
Sparky
Wizard Princess Sparky
Wizard Princess
Princess Sparky
Princess
Princess Sparky
Wizard Witch Princess Sparky
Wizard Princess Sparky Mega Knight
Sparky
Sparky
Wizard Princess Sparky Mega Knight
Wizard Witch Princess Mega Knight
Sparky Mega Knight
Wizard Princess
Sparky
Wizard Witch Princess Sparky Mega Knight
Witch Inferno Dragon
Wizard Witch Princess Royal Ghost Sparky
Wizard Witch Princess Sparky Mega Knight
Sparky
Wizard Witch Princess Sparky
Wizard Witch
Sparky
Wizard Sparky Mega Knight
Princess Sparky
Sparky Mega Knight
Wizard Princess Sparky
Witch Princess
Wizard Witch Princess
Wizard Princess Sparky Mega Knight
Wizard Princess
Sparky
Sparky Mega Knight
Witch Princess Sparky
Witch Princess
Witch Princess Royal Ghost Sparky Mega Knight

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