My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon Night Witch
Giant Snowball
Goblin Gang Hog Rider Balloon Princess Night Witch
Zap
Goblin Gang Balloon Princess Night Witch
Barbarian Barrel
Goblin Gang Princess Electro Wizard Night Witch
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess Night Witch
Royal Delivery
Goblin Gang Hog Rider Balloon Princess Electro Wizard Night Witch
Fireball
Goblin Gang Hog Rider Balloon Princess Electro Wizard Night Witch
Poison
Goblin Gang Balloon Princess Electro Wizard Night Witch
Lightning
Balloon Electro Wizard Night Witch
Rocket
Hog Rider Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Hog Rider Freeze Electro Wizard Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Princess Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Electro Wizard Freeze Princess Night Witch
Goblin Gang
Hog Rider Balloon Princess
Hog Rider
Zap Goblin Gang Freeze Balloon Princess Electro Wizard
Freeze
Hog Rider Balloon Zap
Balloon
Zap Freeze Goblin Gang Hog Rider Princess Electro Wizard
Princess
Zap Goblin Gang Hog Rider Balloon
Electro Wizard
Zap Hog Rider Balloon
Night Witch
Zap

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Princess Night Witch
Goblin Gang
Zap Princess Electro Wizard
Hog Rider
Freeze
Electro Wizard
Balloon
Princess
Zap Goblin Gang
Electro Wizard
Zap Goblin Gang Freeze Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Zap Goblin Gang Electro Wizard Night Witch
Goblin Gang Freeze Electro Wizard Night Witch
Night Witch Goblin Gang Electro Wizard
Princess
Goblin Gang Freeze Zap Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Freeze Princess Night Witch
Zap Electro Wizard
Goblin Gang Princess Night Witch
Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard Zap Freeze Princess Night Witch
Zap Goblin Gang Princess Electro Wizard Night Witch
Night Witch Zap Goblin Gang Freeze Electro Wizard
Zap Goblin Gang Freeze Princess Electro Wizard Night Witch
Goblin Gang Electro Wizard
Zap Goblin Gang Freeze Electro Wizard
Goblin Gang Electro Wizard Night Witch
Zap Goblin Gang Electro Wizard Night Witch
Zap Freeze Princess Electro Wizard
Electro Wizard
Goblin Gang Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Electro Wizard Night Witch
Goblin Gang Night Witch
Zap Goblin Gang Freeze Princess Electro Wizard
Goblin Gang Electro Wizard Night Witch
Zap Freeze Electro Wizard
Goblin Gang
Zap Electro Wizard
Goblin Gang Night Witch
Princess
Goblin Gang Electro Wizard Zap Freeze Night Witch
Zap Freeze Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Zap Princess Electro Wizard
Freeze
Zap
Zap Freeze Princess
Princess
Zap Freeze Princess
Zap
Goblin Gang Electro Wizard Night Witch
Zap Princess Electro Wizard
Zap Princess
Princess
Freeze Princess
Princess Zap
Zap Princess
Princess
Freeze
Night Witch
Zap Princess Electro Wizard
Zap Princess
Night Witch
Princess
Zap
Zap Freeze Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Zap Princess Electro Wizard Night Witch
Zap Electro Wizard Freeze
Night Witch
Zap Night Witch
Zap Freeze Princess Electro Wizard
Princess
Zap Electro Wizard Goblin Gang Freeze Princess Night Witch
Zap Princess Electro Wizard
Freeze
Goblin Gang Princess Electro Wizard
Zap Princess
Zap
Zap Goblin Gang Freeze Princess Electro Wizard
Zap Princess Electro Wizard
Zap Freeze Princess Electro Wizard

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