My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Elixir Collector Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Inferno Dragon
Giant Snowball
Archers Musketeer Guards Princess Inferno Dragon
Zap
Archers Guards Princess Inferno Dragon
Barbarian Barrel
Archers Musketeer Guards Princess
The Log
Archers Musketeer Guards Princess
Earthquake
Archers Elixir Collector Guards
Arrows
Archers Guards Princess
Royal Delivery
Archers Musketeer Guards Princess Inferno Dragon
Fireball
Archers Musketeer Elixir Collector Princess Inferno Dragon
Poison
Archers Musketeer Elixir Collector Guards Princess
Lightning
Musketeer Elixir Collector Inferno Dragon
Rocket
Musketeer Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Guards Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Princess Musketeer Inferno Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Guards Princess

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem Inferno Dragon
Arrows
Golem Archers
Musketeer
Golem
Elixir Collector
Guards
Golem
Arrows Archers Musketeer
Princess
Inferno Dragon
Archers

Defense Synergies 1 2

Archers
Guards
Arrows
Musketeer
Guards
Elixir Collector
Guards
Musketeer Archers Princess
Golem
Princess
Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Inferno Dragon Musketeer
Archers Musketeer Inferno Dragon
Inferno Dragon Musketeer Guards
Arrows Princess
Arrows Archers Musketeer Guards
Musketeer Inferno Dragon Archers Arrows Princess
Arrows Musketeer
Inferno Dragon Musketeer Princess
Guards Archers Musketeer
Archers Guards Arrows Musketeer Princess
Arrows Musketeer Inferno Dragon Archers Princess
Musketeer Guards
Arrows Guards Princess
Inferno Dragon
Inferno Dragon
Arrows Musketeer
Arrows Archers Musketeer Guards
Arrows Archers Musketeer Guards Princess Inferno Dragon
Musketeer Inferno Dragon
Archers Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Arrows Musketeer Inferno Dragon
Guards Musketeer
Guards Musketeer
Musketeer Guards Inferno Dragon
Arrows Archers Musketeer Princess
Guards Archers Musketeer
Inferno Dragon
Inferno Dragon
Musketeer Guards Inferno Dragon
Inferno Dragon Musketeer Guards
Arrows Guards
Guards
Archers Musketeer Princess
Guards Archers Musketeer Inferno Dragon
Arrows Archers Musketeer Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer Guards
Arrows Musketeer Princess
Arrows
Arrows Musketeer Guards
Arrows
Arrows Musketeer Princess
Archers Arrows Musketeer Princess
Arrows Princess
Arrows
Musketeer Guards
Arrows Musketeer Princess
Archers Arrows Musketeer Princess
Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows
Archers Arrows Musketeer Princess
Arrows Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Princess
Inferno Dragon
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows Musketeer
Archers Arrows Musketeer Princess
Musketeer Guards
Arrows Musketeer
Arrows Princess
Arrows Princess
Archers Musketeer Guards Princess
Archers Arrows Musketeer Princess
Arrows
Musketeer Princess
Arrows Musketeer Princess
Arrows
Musketeer
Musketeer Guards Princess
Musketeer Princess
Musketeer Princess

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