My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Goblin Giant Princess Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Bandit
Giant Snowball
Skeletons Hog Rider Princess
Zap
Skeletons Goblin Giant Princess Bandit
Barbarian Barrel
Skeletons Wizard Princess Bandit Magic Archer
The Log
Skeletons Hog Rider Princess Bandit
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Princess
Royal Delivery
Skeletons Hog Rider Wizard Princess Bandit Magic Archer
Fireball
Hog Rider Wizard Princess Bandit Magic Archer
Poison
Wizard Princess Magic Archer
Lightning
Wizard Bandit Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Princess Bandit Hog Rider Magic Archer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Princess Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Goblin Giant Bandit
Hog Rider
Arrows Wizard Princess Bandit Magic Archer
Wizard
Hog Rider Goblin Giant Bandit
Goblin Giant
Arrows Wizard Bandit Magic Archer
Princess
Hog Rider
Bandit
Arrows Hog Rider Wizard Goblin Giant Magic Archer
Magic Archer
Hog Rider Goblin Giant Bandit

Defense Synergies 0 10

Skeletons
Wizard Princess Bandit Magic Archer
Arrows
Bandit
Hog Rider
Wizard
Skeletons Bandit
Goblin Giant
Princess Magic Archer
Princess
Skeletons Goblin Giant Bandit
Bandit
Skeletons Arrows Wizard Princess Magic Archer
Magic Archer
Skeletons Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant Magic Archer
Skeletons Bandit
Skeletons Bandit
Skeletons Bandit
Arrows Princess
Arrows Skeletons Bandit Magic Archer
Arrows Wizard Princess Magic Archer
Arrows Goblin Giant Bandit Magic Archer
Skeletons Princess
Skeletons Bandit
Skeletons Arrows Wizard Goblin Giant Princess Bandit Magic Archer
Arrows Wizard Princess Magic Archer
Skeletons Wizard Bandit
Wizard Arrows Princess Magic Archer
Bandit
Bandit
Wizard Skeletons Arrows
Arrows Wizard Bandit Magic Archer
Arrows Wizard Princess Bandit Magic Archer
Wizard Arrows Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Arrows Wizard Magic Archer
Bandit Skeletons Goblin Giant
Goblin Giant Bandit
Skeletons Goblin Giant Bandit
Arrows Wizard Skeletons Goblin Giant Princess Magic Archer
Skeletons Goblin Giant Bandit
Goblin Giant
Skeletons Bandit Magic Archer
Skeletons Goblin Giant
Arrows Goblin Giant
Skeletons Wizard Goblin Giant Bandit
Wizard Princess Magic Archer
Skeletons Goblin Giant Magic Archer
Arrows Wizard Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Bandit
Arrows Princess Bandit Magic Archer
Arrows Goblin Giant Bandit Magic Archer
Arrows
Wizard Arrows Magic Archer
Arrows Wizard Goblin Giant Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows Wizard Bandit
Arrows Wizard Princess Bandit Magic Archer
Arrows Wizard Princess Magic Archer
Princess Bandit Magic Archer
Arrows Princess Bandit Magic Archer
Princess Arrows Magic Archer
Arrows Wizard Princess Bandit Magic Archer
Magic Archer Arrows Wizard Princess Bandit
Arrows
Arrows Wizard Princess Bandit Magic Archer
Arrows Wizard Princess Magic Archer
Magic Archer
Arrows Wizard Princess
Arrows
Arrows Wizard Princess Magic Archer
Arrows Wizard Princess Bandit Magic Archer
Arrows Wizard Princess Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Wizard Princess Magic Archer
Wizard
Arrows Wizard Bandit Magic Archer
Arrows Princess Magic Archer
Arrows Wizard Princess Magic Archer
Princess Bandit Magic Archer
Arrows Wizard Princess Magic Archer
Arrows
Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows
Princess Magic Archer
Princess Magic Archer
Goblin Giant Princess Bandit Magic Archer

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