My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Skeleton Army Clone Princess
Zap
Bats Goblin Gang Skeleton Army Clone Princess
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Clone Giant Skeleton Princess
The Log
Goblin Gang Skeleton Army Clone Giant Skeleton Princess
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Bats Goblin Gang Skeleton Army Clone Princess
Royal Delivery
Bats Goblin Gang Wizard Skeleton Army Clone Giant Skeleton Princess
Fireball
Goblin Gang Wizard Skeleton Army Clone Princess
Poison
Bats Goblin Gang Wizard Skeleton Army Clone Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Clone Princess Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Clone
Zap
Bats Giant Skeleton Princess
Goblin Gang
Clone Giant Skeleton Princess
Wizard
Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Bats Goblin Gang
Giant Skeleton
Bats Clone Zap Goblin Gang Wizard Princess
Princess
Zap Goblin Gang Giant Skeleton

Defense Synergies 0 14

Bats
Zap Giant Skeleton
Zap
Bats Goblin Gang Skeleton Army Giant Skeleton Princess
Goblin Gang
Zap Skeleton Army Giant Skeleton Princess
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Zap Goblin Gang Wizard Giant Skeleton Princess
Clone
Giant Skeleton
Bats Zap Goblin Gang Wizard Skeleton Army Princess
Princess
Zap Goblin Gang Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Goblin Gang
Skeleton Army Giant Skeleton Princess
Goblin Gang Skeleton Army Bats Zap
Bats Zap Goblin Gang Wizard Princess
Zap Giant Skeleton
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Giant Skeleton
Bats Goblin Gang Skeleton Army Zap Wizard Giant Skeleton Princess
Bats Zap Goblin Gang Wizard Princess
Skeleton Army Bats Zap Goblin Gang Wizard Giant Skeleton
Wizard Skeleton Army Bats Zap Goblin Gang Princess
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Wizard Bats Goblin Gang Skeleton Army
Bats Zap Goblin Gang Wizard Skeleton Army
Zap Wizard Bats Giant Skeleton Princess
Goblin Gang Wizard Skeleton Army Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Giant Skeleton
Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Giant Skeleton Bats Zap
Goblin Gang Skeleton Army Giant Skeleton Bats Zap
Giant Skeleton Goblin Gang Skeleton Army
Wizard Bats Zap Goblin Gang Princess
Goblin Gang Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Bats Skeleton Army
Goblin Gang Skeleton Army
Bats Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Wizard
Wizard Skeleton Army Princess
Goblin Gang Skeleton Army Bats Zap Giant Skeleton
Bats Zap Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Bats Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Bats Goblin Gang
Zap Wizard Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Bats
Zap Wizard Princess
Zap Wizard Princess
Giant Skeleton
Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Bats Zap Wizard Princess
Zap Bats Wizard
Zap Wizard
Zap Princess
Giant Skeleton
Wizard Princess
Zap Bats Goblin Gang Skeleton Army Princess
Zap Wizard Princess
Goblin Gang Wizard Princess
Zap Wizard Princess
Zap Giant Skeleton
Zap Bats Goblin Gang Giant Skeleton Princess
Bats Zap Princess
Zap Giant Skeleton Princess

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