My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblins Minions Goblin Gang Hog Rider Baby Dragon Princess
Zap
Goblins Minions Goblin Gang Princess
Barbarian Barrel
Goblins Goblin Gang Giant Skeleton Princess
The Log
Goblins Goblin Gang Hog Rider Giant Skeleton Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblins Minions Goblin Gang Princess
Royal Delivery
Goblins Minions Goblin Gang Hog Rider Baby Dragon Giant Skeleton Princess
Fireball
Minions Goblin Gang Hog Rider Baby Dragon Princess
Poison
Minions Goblin Gang Princess
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Goblin Gang Princess Hog Rider Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Zap
Hog Rider Goblins Minions Baby Dragon Giant Skeleton Princess
Minions
Hog Rider Zap Baby Dragon Giant Skeleton
Goblin Gang
Hog Rider Baby Dragon Giant Skeleton Princess
Hog Rider
Goblins Zap Minions Goblin Gang Baby Dragon Giant Skeleton Princess
Baby Dragon
Goblins Zap Minions Goblin Gang Hog Rider Giant Skeleton
Giant Skeleton
Zap Minions Goblin Gang Hog Rider Baby Dragon Princess
Princess
Zap Goblin Gang Hog Rider Giant Skeleton

Defense Synergies 0 14

Goblins
Zap Giant Skeleton Princess
Zap
Goblins Minions Goblin Gang Baby Dragon Giant Skeleton Princess
Minions
Zap Baby Dragon Giant Skeleton
Goblin Gang
Zap Giant Skeleton Princess
Hog Rider
Baby Dragon
Zap Minions Giant Skeleton
Giant Skeleton
Goblins Zap Minions Goblin Gang Baby Dragon Princess
Princess
Goblins Zap Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Goblins Zap Minions Goblin Gang
Goblin Gang Goblins Minions Giant Skeleton
Goblins Minions Goblin Gang
Giant Skeleton Princess
Goblin Gang Goblins Zap Minions Baby Dragon
Minions Zap Goblin Gang Baby Dragon Princess
Zap Baby Dragon Giant Skeleton
Goblins Minions Goblin Gang Princess
Goblin Gang Goblins Giant Skeleton
Goblins Minions Goblin Gang Zap Baby Dragon Giant Skeleton Princess
Minions Zap Goblin Gang Baby Dragon Princess
Zap Minions Goblin Gang Giant Skeleton
Goblins Zap Minions Goblin Gang Baby Dragon Princess
Goblin Gang
Zap Goblin Gang
Goblins Minions Goblin Gang
Goblins Zap Minions Goblin Gang Baby Dragon
Zap Baby Dragon Minions Giant Skeleton Princess
Goblin Gang Goblins Minions Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Giant Skeleton
Zap Goblin Gang Baby Dragon
Goblin Gang Giant Skeleton Goblins Zap Minions
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang
Zap Minions Goblin Gang Baby Dragon Princess
Goblin Gang Goblins Minions Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Goblins Minions Baby Dragon
Goblin Gang
Minions Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang
Baby Dragon Princess
Goblin Gang Goblins Zap Minions Baby Dragon Giant Skeleton
Minions Zap Baby Dragon Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton
Zap Baby Dragon Princess
Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon
Zap Minions Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Goblins Minions Goblin Gang
Zap Princess
Zap Baby Dragon Princess
Baby Dragon Princess
Minions Baby Dragon Princess
Princess Zap Baby Dragon
Zap Baby Dragon Princess
Baby Dragon Princess
Minions
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Minions Baby Dragon Giant Skeleton
Princess
Zap Baby Dragon
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon
Zap Baby Dragon Princess
Zap Minions
Zap
Zap Princess
Giant Skeleton
Princess
Zap Minions Goblin Gang Princess
Zap Baby Dragon Princess
Goblin Gang Baby Dragon Princess
Zap Baby Dragon Princess
Zap Giant Skeleton
Zap Minions Goblin Gang Baby Dragon Giant Skeleton Princess
Zap Princess
Zap Baby Dragon Giant Skeleton Princess

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