My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Three Musketeers
Giant Snowball
Archers Minions Three Musketeers Princess
Zap
Archers Minions Three Musketeers Princess
Barbarian Barrel
Archers Valkyrie Three Musketeers Princess
The Log
Archers Three Musketeers Princess
Earthquake
Archers
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Valkyrie Three Musketeers Princess
Fireball
Archers Minions Three Musketeers Princess
Poison
Archers Minions Three Musketeers Princess
Lightning
Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Princess Fireball Valkyrie Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Princess

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Minions Valkyrie Three Musketeers Princess
Archers
Valkyrie Zap Giant
Minions
Giant Zap Valkyrie
Fireball
Zap Giant Princess
Valkyrie
Archers Zap Minions Giant Three Musketeers
Giant
Zap Minions Archers Fireball Valkyrie Three Musketeers Princess
Three Musketeers
Zap Valkyrie Giant
Princess
Zap Fireball Giant

Defense Synergies 3 9

Zap
Fireball Archers Minions Valkyrie Three Musketeers Princess
Archers
Valkyrie Zap Minions
Minions
Valkyrie Zap Archers
Fireball
Zap Valkyrie Princess
Valkyrie
Archers Minions Zap Fireball Princess
Giant
Three Musketeers
Zap
Princess
Zap Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Zap Minions Valkyrie Three Musketeers
Three Musketeers Archers Minions Valkyrie
Three Musketeers Minions Valkyrie
Fireball Valkyrie Princess
Fireball Zap Archers Minions Valkyrie
Minions Three Musketeers Zap Archers Fireball Princess
Zap Fireball Valkyrie
Three Musketeers Minions Princess
Archers Valkyrie
Archers Minions Valkyrie Zap Fireball Princess
Minions Three Musketeers Zap Archers Fireball Princess
Zap Minions Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers Zap Minions Princess
Three Musketeers
Zap Fireball Three Musketeers
Three Musketeers Minions Fireball Valkyrie
Fireball Zap Archers Minions Valkyrie Three Musketeers
Zap Valkyrie Archers Minions Fireball Princess
Three Musketeers
Valkyrie Archers Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball
Fireball Zap Archers Valkyrie
Zap Minions Valkyrie
Valkyrie Zap Fireball
Valkyrie Three Musketeers
Fireball Zap Archers Minions Three Musketeers Princess
Archers Minions Fireball Valkyrie
Valkyrie
Zap Minions Fireball Valkyrie
Three Musketeers
Minions Valkyrie
Zap Fireball Valkyrie
Fireball Valkyrie Three Musketeers
Archers Fireball Valkyrie Three Musketeers Princess
Zap Archers Minions Fireball Valkyrie Three Musketeers
Minions Valkyrie Zap Archers Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Zap Princess
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions Princess
Archers Princess
Fireball Zap Princess
Fireball Zap
Minions Fireball Three Musketeers
Zap Fireball Valkyrie Princess
Fireball Zap Archers Princess
Fireball Three Musketeers Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Three Musketeers Princess
Fireball Three Musketeers Princess
Fireball Three Musketeers
Minions
Zap Archers Fireball Three Musketeers Princess
Zap Fireball Valkyrie Princess
Minions Fireball
Fireball Princess
Zap Fireball
Zap Fireball Valkyrie Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Zap Archers Fireball Princess
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Archers Minions Fireball Princess
Fireball Zap Archers Three Musketeers Princess
Fireball
Fireball Valkyrie Three Musketeers Princess
Zap Fireball Princess
Zap Fireball
Three Musketeers
Zap Minions Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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