My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Princess Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Musketeer Goblin Barrel Princess
Zap
Bats Goblin Barrel Dark Prince Princess
Barbarian Barrel
Musketeer Goblin Barrel Dark Prince Princess Ice Wizard Royal Ghost
The Log
Musketeer Goblin Barrel Dark Prince Princess
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Musketeer Goblin Barrel Dark Prince Princess Ice Wizard Royal Ghost
Fireball
Musketeer Goblin Barrel Princess Ice Wizard
Poison
Bats Musketeer Princess Ice Wizard
Lightning
Musketeer Dark Prince Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Princess Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Princess Ice Wizard Royal Ghost Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Princess

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Dark Prince
Zap
Bats Musketeer Dark Prince Princess Ice Wizard Royal Ghost
Musketeer
Zap Dark Prince Royal Ghost
Goblin Barrel
Dark Prince Bats Princess Ice Wizard Royal Ghost
Dark Prince
Goblin Barrel Bats Zap Musketeer Princess Ice Wizard Royal Ghost
Princess
Zap Goblin Barrel Dark Prince Royal Ghost
Ice Wizard
Zap Goblin Barrel Dark Prince
Royal Ghost
Zap Musketeer Goblin Barrel Dark Prince Princess

Defense Synergies 0 16

Bats
Zap Musketeer Dark Prince Ice Wizard
Zap
Bats Musketeer Dark Prince Princess Ice Wizard Royal Ghost
Musketeer
Bats Zap Dark Prince Royal Ghost
Goblin Barrel
Dark Prince
Bats Zap Musketeer Princess Ice Wizard Royal Ghost
Princess
Zap Dark Prince Ice Wizard Royal Ghost
Ice Wizard
Bats Zap Dark Prince Princess
Royal Ghost
Zap Musketeer Dark Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Bats Zap Musketeer Dark Prince Ice Wizard
Bats Musketeer Dark Prince Ice Wizard
Bats Musketeer Dark Prince Ice Wizard
Dark Prince Princess
Bats Zap Musketeer Dark Prince Ice Wizard Royal Ghost
Bats Musketeer Zap Princess Ice Wizard
Zap Musketeer
Musketeer Princess Ice Wizard
Musketeer Dark Prince Ice Wizard Royal Ghost
Bats Ice Wizard Zap Musketeer Dark Prince Princess Royal Ghost
Musketeer Bats Zap Princess Ice Wizard
Bats Zap Musketeer Dark Prince Ice Wizard
Bats Zap Dark Prince Princess Royal Ghost
Zap
Bats Musketeer Dark Prince
Bats Zap Musketeer Dark Prince Ice Wizard Royal Ghost
Zap Bats Musketeer Dark Prince Princess Ice Wizard Royal Ghost
Musketeer
Dark Prince Royal Ghost Bats Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Royal Ghost
Zap Musketeer Royal Ghost
Bats Zap Musketeer Dark Prince
Dark Prince Bats Zap Musketeer
Musketeer Dark Prince
Bats Zap Musketeer Princess Ice Wizard
Dark Prince Bats Musketeer Ice Wizard
Dark Prince
Zap Bats Dark Prince
Musketeer
Bats Musketeer Dark Prince
Zap Dark Prince
Dark Prince
Musketeer Princess
Bats Zap Musketeer Dark Prince
Bats Zap Musketeer Dark Prince Princess Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Royal Ghost
Zap Musketeer Princess Ice Wizard Royal Ghost
Musketeer Dark Prince
Zap Dark Prince
Bats Zap Musketeer Princess Ice Wizard
Musketeer Princess
Zap Princess Ice Wizard
Zap
Bats Musketeer
Zap Musketeer Dark Prince Princess
Zap Musketeer Princess
Musketeer Princess
Musketeer Princess
Princess Zap Musketeer
Zap Musketeer Princess
Musketeer Princess
Bats
Zap Musketeer Dark Prince Princess
Zap Princess
Musketeer
Princess
Musketeer
Zap Musketeer
Zap Dark Prince Princess Ice Wizard
Zap Musketeer Princess Ice Wizard Royal Ghost
Zap Musketeer Princess
Zap Musketeer
Bats Zap Musketeer Princess Ice Wizard
Zap Bats Musketeer
Zap Musketeer
Zap Princess
Princess
Zap Bats Musketeer Dark Prince Princess
Zap Musketeer Princess Ice Wizard
Musketeer Dark Prince Princess
Zap Musketeer Princess
Zap
Musketeer Dark Prince
Zap Bats Musketeer Princess
Bats Zap Musketeer Princess
Zap Musketeer Dark Prince Princess Royal Ghost

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