My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Hunter Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard Hunter Princess Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Princess
Zap
Princess Bandit
Barbarian Barrel
Tesla Wizard Hunter Princess Bandit Magic Archer
The Log
Hunter Princess Bandit
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Wizard Hunter Princess Bandit Magic Archer
Fireball
Tesla Wizard Hunter Princess Bandit Magic Archer
Poison
Wizard Hunter Princess Magic Archer
Lightning
Tesla Wizard Hunter Bandit Magic Archer
Rocket
Wizard Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Hunter Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Tesla Hunter Magic Archer Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Tesla Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Giant
Hunter Wizard Rocket Princess Bandit Magic Archer
Wizard
Giant Bandit
Rocket
Giant
Hunter
Giant Bandit
Princess
Giant
Bandit
Giant Wizard Hunter Magic Archer
Magic Archer
Giant Bandit

Defense Synergies 0 7

Tesla
Wizard Princess Magic Archer
Giant
Wizard
Tesla Bandit
Rocket
Hunter
Bandit
Princess
Tesla Bandit
Bandit
Wizard Hunter Princess Magic Archer
Magic Archer
Tesla Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard Magic Archer
Hunter Tesla Bandit
Tesla Rocket Hunter Bandit
Tesla Hunter Bandit
Rocket Princess
Tesla Hunter Bandit Magic Archer
Tesla Rocket Hunter Wizard Princess Magic Archer
Rocket Tesla Bandit Magic Archer
Tesla Hunter Princess
Tesla Hunter Bandit
Tesla Wizard Hunter Princess Bandit Magic Archer
Tesla Hunter Wizard Princess Magic Archer
Tesla Hunter Wizard Rocket Bandit
Wizard Rocket Tesla Hunter Princess Magic Archer
Tesla Hunter Bandit
Rocket Tesla Hunter Bandit
Tesla Wizard Hunter
Tesla Wizard Hunter Bandit Magic Archer
Wizard Hunter Tesla Princess Bandit Magic Archer
Tesla Hunter
Wizard Tesla Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bandit
Bandit Tesla Wizard Rocket Hunter Magic Archer
Bandit Rocket Hunter
Rocket Hunter Tesla Bandit
Tesla Hunter Bandit
Wizard Rocket Tesla Hunter Princess Magic Archer
Rocket Tesla Hunter Bandit
Tesla Hunter
Rocket Bandit Magic Archer
Tesla
Tesla Hunter
Rocket
Rocket Tesla Wizard Hunter Bandit
Wizard Tesla Princess Magic Archer
Tesla Rocket Hunter Magic Archer
Tesla Wizard Hunter Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Rocket Bandit
Princess Bandit Magic Archer
Rocket Bandit Magic Archer
Rocket
Wizard Rocket Magic Archer
Wizard Rocket Hunter Princess Magic Archer
Wizard Princess Magic Archer
Wizard Hunter Princess Magic Archer
Wizard Bandit
Rocket
Rocket Wizard Princess Bandit Magic Archer
Wizard Rocket Princess Magic Archer
Rocket Hunter Princess Bandit Magic Archer
Rocket Princess Bandit Magic Archer
Princess Magic Archer
Rocket Wizard Hunter Princess Bandit Magic Archer
Magic Archer Wizard Rocket Princess Bandit
Rocket
Rocket
Rocket Wizard Hunter Princess Bandit Magic Archer
Rocket Wizard Princess Magic Archer
Rocket Magic Archer
Rocket Wizard Princess
Rocket
Rocket
Wizard Hunter Princess Magic Archer
Wizard Hunter Princess Bandit Magic Archer
Wizard Princess Bandit Magic Archer
Rocket Bandit Magic Archer
Wizard Hunter Princess Magic Archer
Rocket Wizard
Wizard Rocket Hunter Bandit Magic Archer
Rocket Princess Magic Archer
Rocket Wizard Princess Magic Archer
Rocket Princess Bandit Magic Archer
Rocket Wizard Hunter Princess Magic Archer
Wizard Rocket Hunter Princess Magic Archer
Wizard Princess Magic Archer
Rocket
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Bandit Magic Archer

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