My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Royal Ghost Bandit Inferno Dragon Ram Rider Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Bandit Ram Rider Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider Sparky Lava Hound
Giant Snowball
Princess Inferno Dragon Ram Rider Lava Hound
Zap
Princess Bandit Inferno Dragon Ram Rider Sparky Lava Hound
Barbarian Barrel
Princess Royal Ghost Bandit Sparky
The Log
Princess Bandit Ram Rider Sparky
Earthquake
Arrows
Princess Lava Hound
Royal Delivery
Princess Royal Ghost Bandit Inferno Dragon Ram Rider Sparky Lava Hound
Fireball
Princess Bandit Inferno Dragon Ram Rider Sparky Lava Hound
Poison
Princess Sparky Lava Hound
Lightning
Bandit Inferno Dragon Ram Rider Sparky
Rocket
Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Royal Ghost Bandit Inferno Dragon Ram Rider Sparky Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Royal Ghost Bandit Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Princess
Royal Ghost Sparky Mega Knight
Royal Ghost
Princess Bandit Ram Rider Mega Knight
Bandit
Royal Ghost Ram Rider Mega Knight
Inferno Dragon
Mega Knight Lava Hound
Ram Rider
Royal Ghost Bandit Mega Knight
Sparky
Princess
Mega Knight
Inferno Dragon Princess Royal Ghost Bandit Ram Rider
Lava Hound
Inferno Dragon

Defense Synergies 0 7

Princess
Royal Ghost Bandit Mega Knight
Royal Ghost
Princess Mega Knight
Bandit
Princess Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Bandit
Sparky
Mega Knight
Princess Royal Ghost Bandit Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider Sparky
Inferno Dragon Sparky Bandit Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Bandit Inferno Dragon
Inferno Dragon Sparky Bandit Ram Rider Mega Knight
Princess Sparky Mega Knight
Royal Ghost Bandit Mega Knight
Inferno Dragon Ram Rider Princess
Bandit Ram Rider Sparky Mega Knight
Inferno Dragon Sparky Princess
Royal Ghost Bandit Sparky Mega Knight
Princess Royal Ghost Bandit Ram Rider Mega Knight
Inferno Dragon Princess Ram Rider
Sparky Mega Knight Bandit Ram Rider
Sparky Mega Knight Princess Royal Ghost
Inferno Dragon Sparky Bandit Ram Rider Mega Knight
Bandit Inferno Dragon Ram Rider Sparky Mega Knight
Sparky Mega Knight
Mega Knight Royal Ghost Bandit Ram Rider
Princess Royal Ghost Bandit Inferno Dragon Ram Rider Mega Knight
Sparky Inferno Dragon Ram Rider
Royal Ghost Mega Knight Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Sparky
Bandit Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Ram Rider Sparky
Mega Knight Bandit Ram Rider Sparky
Bandit Inferno Dragon Ram Rider Sparky Mega Knight
Princess Ram Rider
Sparky Bandit Ram Rider
Mega Knight Inferno Dragon Sparky
Mega Knight Bandit Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight
Mega Knight Bandit Ram Rider Sparky
Princess Sparky Mega Knight
Sparky Inferno Dragon
Mega Knight Princess Royal Ghost Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost Bandit Sparky
Princess Royal Ghost Bandit Ram Rider
Bandit Sparky
Sparky
Sparky Mega Knight
Princess Ram Rider
Princess Sparky
Princess Ram Rider
Bandit Ram Rider
Sparky
Princess Bandit Ram Rider Sparky
Princess
Princess Bandit Sparky
Princess Bandit
Princess Sparky
Princess Bandit Sparky
Princess Bandit Sparky Mega Knight
Sparky
Sparky
Princess Bandit Sparky Mega Knight
Princess Mega Knight
Sparky Mega Knight
Princess
Sparky
Princess Sparky Mega Knight
Inferno Dragon
Princess Royal Ghost Bandit Ram Rider Sparky
Princess Bandit Ram Rider Sparky Mega Knight
Bandit Sparky
Princess Sparky
Sparky
Bandit Sparky Mega Knight
Princess Sparky
Sparky Mega Knight
Princess Sparky
Princess Bandit
Princess Ram Rider
Princess Sparky Mega Knight
Princess
Sparky
Sparky Mega Knight
Princess Sparky
Princess
Princess Royal Ghost Bandit Sparky Mega Knight

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