My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Fisherman Electro Wizard Magic Archer Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Sparky
Giant Snowball
Princess Fisherman Lumberjack
Zap
Princess Bandit Fisherman Sparky
Barbarian Barrel
Princess Bandit Electro Wizard Magic Archer Lumberjack Sparky
The Log
Princess Bandit Fisherman Lumberjack Sparky
Earthquake
Arrows
Princess
Royal Delivery
Princess Bandit Fisherman Electro Wizard Magic Archer Lumberjack Sparky
Fireball
Princess Bandit Fisherman Electro Wizard Magic Archer Lumberjack Sparky
Poison
Princess Fisherman Electro Wizard Magic Archer Sparky
Lightning
Bandit Fisherman Electro Wizard Magic Archer Lumberjack Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Fisherman Electro Wizard Magic Archer Lumberjack Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Bandit Fisherman Electro Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Princess
Sparky Mega Knight
Bandit
Electro Wizard Magic Archer Lumberjack Mega Knight
Fisherman
Sparky Mega Knight
Electro Wizard
Bandit Magic Archer Lumberjack Sparky Mega Knight
Magic Archer
Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Princess Fisherman Electro Wizard Lumberjack
Mega Knight
Princess Bandit Fisherman Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 14

Princess
Bandit Mega Knight
Bandit
Princess Fisherman Electro Wizard Magic Archer Lumberjack Mega Knight
Fisherman
Bandit Magic Archer Mega Knight
Electro Wizard
Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Bandit Fisherman Electro Wizard Lumberjack Mega Knight
Lumberjack
Bandit Electro Wizard Magic Archer
Sparky
Mega Knight
Princess Bandit Fisherman Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Lumberjack Sparky Bandit Fisherman Electro Wizard Mega Knight
Fisherman Lumberjack Sparky Mega Knight Bandit Electro Wizard
Lumberjack Sparky Bandit Fisherman Electro Wizard Mega Knight
Princess Lumberjack Sparky Mega Knight
Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Princess Magic Archer
Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky Princess Fisherman Lumberjack
Bandit Fisherman Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Princess Bandit Fisherman Magic Archer Lumberjack Mega Knight
Princess Electro Wizard Magic Archer
Lumberjack Sparky Mega Knight Bandit Electro Wizard
Sparky Mega Knight Princess Electro Wizard Magic Archer Lumberjack
Sparky Bandit Electro Wizard Lumberjack Mega Knight
Bandit Fisherman Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Fisherman Electro Wizard Lumberjack
Mega Knight Bandit Fisherman Electro Wizard Magic Archer Lumberjack
Princess Bandit Fisherman Electro Wizard Magic Archer Lumberjack Mega Knight
Sparky Fisherman Electro Wizard Lumberjack
Mega Knight Bandit Fisherman Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit Fisherman Electro Wizard Sparky
Bandit Electro Wizard Fisherman Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Fisherman Electro Wizard Sparky
Lumberjack Mega Knight Bandit Fisherman Electro Wizard Sparky
Bandit Fisherman Lumberjack Sparky Mega Knight
Princess Electro Wizard Magic Archer
Sparky Bandit Electro Wizard Lumberjack
Mega Knight Fisherman Lumberjack Sparky
Electro Wizard Mega Knight Bandit Magic Archer Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Electro Wizard
Mega Knight Bandit Lumberjack Sparky
Princess Magic Archer Sparky Mega Knight
Electro Wizard Sparky Fisherman Magic Archer Lumberjack
Mega Knight Princess Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Bandit Sparky
Princess Bandit Fisherman Electro Wizard Magic Archer
Bandit Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Princess Magic Archer
Princess Magic Archer Sparky
Princess Magic Archer
Bandit Fisherman
Fisherman Electro Wizard Lumberjack Sparky
Princess Bandit Fisherman Electro Wizard Magic Archer Sparky
Princess Magic Archer
Princess Bandit Fisherman Magic Archer Sparky
Princess Bandit Fisherman Magic Archer
Princess Fisherman Magic Archer Sparky
Princess Bandit Magic Archer Sparky
Magic Archer Princess Bandit Sparky Mega Knight
Sparky
Fisherman Sparky
Princess Bandit Fisherman Electro Wizard Magic Archer Sparky Mega Knight
Princess Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Princess
Fisherman Sparky
Princess Magic Archer Sparky Mega Knight
Fisherman
Princess Bandit Fisherman Electro Wizard Magic Archer Sparky
Princess Bandit Fisherman Magic Archer Sparky Mega Knight
Bandit Fisherman Magic Archer Sparky
Princess Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
Bandit Magic Archer Sparky Mega Knight
Princess Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Princess Magic Archer Sparky
Electro Wizard Princess Bandit Magic Archer
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Lumberjack Sparky Mega Knight
Princess Magic Archer
Sparky
Sparky Mega Knight
Princess Electro Wizard Magic Archer Sparky
Princess Electro Wizard Magic Archer
Princess Bandit Electro Wizard Magic Archer Sparky Mega Knight

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