My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Army Balloon
Giant Snowball
Archers Minions Skeleton Army Witch Balloon Princess
Zap
Archers Minions Skeleton Army Witch Balloon Princess
Barbarian Barrel
Archers Rascals Skeleton Army Witch Princess
The Log
Archers Rascals Skeleton Army Witch Princess
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Minions Rascals Skeleton Army Witch Princess
Royal Delivery
Archers Minions Rascals Skeleton Army Witch Balloon Princess
Fireball
Archers Minions Rascals Skeleton Army Witch Balloon Princess
Poison
Archers Minions Rascals Skeleton Army Witch Balloon Princess
Lightning
Witch Balloon
Rocket
Rascals Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Skeleton Army Princess Rascals Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon
Minions
Rascals Balloon
Rascals
Minions Balloon
Skeleton Army
Witch
Balloon
Archers Minions Rascals The Log Princess
The Log
Balloon Princess
Princess
Balloon The Log

Defense Synergies 0 12

Archers
Minions Rascals Skeleton Army Witch The Log
Minions
Archers The Log
Rascals
Archers The Log Princess
Skeleton Army
Archers The Log Princess
Witch
Archers The Log
Balloon
The Log
Archers Minions Rascals Skeleton Army Witch Princess
Princess
Rascals Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Skeleton Army Minions Rascals Witch The Log
Skeleton Army Witch Archers Minions Rascals
Skeleton Army Witch Minions Rascals
Skeleton Army The Log Princess
Skeleton Army The Log Archers Minions Rascals
Minions Archers Rascals Witch Princess
Rascals The Log
Witch Minions Rascals Skeleton Army Princess
Skeleton Army Archers Rascals
Archers Minions Skeleton Army Witch Rascals The Log Princess
Minions Archers Rascals Witch Princess
Skeleton Army Minions Rascals Witch The Log
Skeleton Army Minions Rascals Witch The Log Princess
Skeleton Army Rascals
Skeleton Army Rascals The Log
Minions Rascals Skeleton Army Witch
Archers Minions Rascals Skeleton Army Witch The Log
Witch The Log Archers Minions Rascals Princess
Rascals Skeleton Army Archers Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Archers Witch
Archers The Log
Skeleton Army Minions Rascals Witch The Log
Skeleton Army Rascals The Log
Rascals Skeleton Army Witch
Archers Minions Rascals Witch Princess
Rascals Skeleton Army Archers Minions Witch
Rascals Skeleton Army
Minions Skeleton Army Witch The Log
Witch Skeleton Army
Minions Rascals Witch
Skeleton Army The Log
Rascals Skeleton Army Witch
Archers Rascals Skeleton Army Witch Princess
Rascals Skeleton Army Witch Archers Minions The Log
Minions Archers Rascals Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals The Log
The Log Princess
The Log
Rascals The Log
The Log
Minions Witch Princess
Archers Witch The Log Princess
The Log Princess
The Log
Minions
The Log Princess
Archers Princess
The Log Princess
Minions Princess
Princess The Log
Witch The Log Princess
The Log Princess
Minions
Archers The Log Princess
Witch The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Archers Witch Princess
Minions Witch
The Log
Princess
The Log Princess
Archers Minions Skeleton Army Witch Princess
Archers Witch Princess
The Log
Rascals Princess
The Log Princess
Minions Rascals Witch The Log Princess
Witch Princess
Witch The Log Princess

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