My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Hog Rider
Giant Snowball
Archers Minions Cannon Barbarians Hog Rider Princess
Zap
Archers Minions Cannon Royal Giant Princess
Barbarian Barrel
Archers Cannon Barbarians Princess
The Log
Archers Cannon Barbarians Royal Giant Hog Rider Princess
Earthquake
Archers Cannon Barbarians Hog Rider
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Barbarians Hog Rider Princess
Fireball
Archers Minions Cannon Barbarians Hog Rider Princess
Poison
Archers Minions Cannon Barbarians Princess
Lightning
Cannon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Cannon Princess Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider Archers
Minions
Royal Giant Hog Rider
Cannon
Barbarians
Hog Rider
Royal Giant
Arrows Minions Archers Hog Rider Princess
Hog Rider
Arrows Minions Archers Barbarians Royal Giant Princess
Princess
Royal Giant Hog Rider

Defense Synergies 0 6

Archers
Minions Cannon
Arrows
Cannon Barbarians
Minions
Archers Cannon
Cannon
Archers Arrows Minions Princess
Barbarians
Arrows
Royal Giant
Hog Rider
Princess
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon
Barbarians Minions Cannon
Cannon Barbarians Archers Minions
Cannon Barbarians Minions
Arrows Barbarians Princess
Arrows Archers Minions Cannon
Minions Archers Arrows Cannon Princess
Arrows Cannon Barbarians
Cannon Barbarians Minions Princess
Archers Cannon Barbarians
Archers Minions Barbarians Arrows Cannon Princess
Arrows Minions Archers Princess
Cannon Barbarians Minions
Arrows Minions Cannon Barbarians Princess
Barbarians Cannon
Barbarians Cannon
Barbarians Arrows Minions Cannon
Arrows Cannon Archers Minions Barbarians
Arrows Archers Minions Cannon Barbarians Princess
Barbarians Cannon
Archers Arrows Minions Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows
Barbarians Minions
Barbarians
Barbarians Cannon
Arrows Archers Minions Princess
Archers Minions Barbarians
Barbarians
Minions Barbarians
Cannon Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians Cannon
Archers Cannon Barbarians Princess
Barbarians Archers Minions
Arrows Minions Archers Cannon Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Barbarians
Arrows
Arrows Minions Princess
Archers Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Princess
Archers Arrows Princess
Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Minions
Archers Arrows Princess
Arrows Princess
Minions
Arrows Princess
Arrows Barbarians
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Archers Arrows Princess
Minions
Arrows
Arrows Princess
Arrows Princess
Archers Minions Barbarians Princess
Archers Arrows Princess
Arrows
Princess
Arrows Princess
Arrows
Minions Princess
Princess
Princess

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