My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Miner
Giant Snowball
Goblin Gang Barbarians Minion Horde Miner Princess
Zap
Goblin Gang Minion Horde Princess
Barbarian Barrel
Goblin Gang Barbarians Princess Ice Wizard
The Log
Goblin Gang Barbarians Princess
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Goblin Gang Barbarians Minion Horde Miner Princess Ice Wizard
Fireball
Goblin Gang Barbarians Minion Horde Princess Ice Wizard
Poison
Goblin Gang Barbarians Minion Horde Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Miner Princess Ice Wizard Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Miner

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Minion Horde Princess Ice Wizard
Arrows
Zap Miner
Goblin Gang
Miner Princess
Barbarians
Minion Horde
Miner Zap
Miner
Zap Goblin Gang Minion Horde Arrows
Princess
Zap Goblin Gang
Ice Wizard
Zap

Defense Synergies 0 16

Zap
Arrows Goblin Gang Barbarians Minion Horde Miner Princess Ice Wizard
Arrows
Zap Barbarians Ice Wizard
Goblin Gang
Zap Barbarians Miner Princess Ice Wizard
Barbarians
Zap Arrows Goblin Gang Minion Horde
Minion Horde
Zap Barbarians Ice Wizard
Miner
Zap Goblin Gang
Princess
Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Arrows Goblin Gang Minion Horde Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Goblin Gang Ice Wizard
Arrows Barbarians Princess
Arrows Goblin Gang Zap Ice Wizard
Minion Horde Zap Arrows Goblin Gang Princess Ice Wizard
Zap Arrows Barbarians
Barbarians Minion Horde Goblin Gang Princess Ice Wizard
Goblin Gang Barbarians Minion Horde Miner Ice Wizard
Goblin Gang Barbarians Minion Horde Ice Wizard Zap Arrows Princess
Arrows Minion Horde Zap Goblin Gang Princess Ice Wizard
Barbarians Minion Horde Zap Goblin Gang Ice Wizard
Zap Arrows Goblin Gang Barbarians Minion Horde Princess
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Barbarians Minion Horde Arrows Goblin Gang
Arrows Zap Goblin Gang Barbarians Minion Horde Ice Wizard
Zap Arrows Barbarians Princess Ice Wizard
Barbarians
Goblin Gang Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Arrows Goblin Gang Miner
Goblin Gang Barbarians Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Arrows Zap Goblin Gang Minion Horde Princess Ice Wizard
Goblin Gang Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde
Zap Minion Horde Barbarians
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Princess
Goblin Gang Barbarians Zap Minion Horde
Arrows Zap Barbarians Minion Horde Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde
Arrows Zap Miner Princess Ice Wizard
Arrows Minion Horde Miner
Arrows Barbarians
Zap Arrows Minion Horde
Arrows Zap Minion Horde Princess Ice Wizard
Arrows Minion Horde Princess
Arrows Zap Princess Ice Wizard
Arrows Miner Zap
Goblin Gang Minion Horde
Miner Zap Arrows Minion Horde Princess
Zap Arrows Princess
Miner Princess
Arrows Minion Horde Princess
Princess Zap Arrows
Zap Arrows Minion Horde Princess
Arrows Minion Horde Princess
Arrows
Minion Horde
Zap Arrows Princess
Zap Arrows Miner Princess
Minion Horde
Arrows Princess
Zap Arrows Barbarians Minion Horde
Zap Arrows Princess Ice Wizard
Minion Horde
Arrows Miner Zap Princess Ice Wizard
Zap Arrows Miner Princess
Miner Zap Arrows
Zap Arrows Minion Horde Princess Ice Wizard
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde Miner
Zap Arrows Minion Horde Princess
Minion Horde
Arrows Princess
Zap Minion Horde Goblin Gang Barbarians Princess
Zap Arrows Princess Ice Wizard
Arrows
Miner Goblin Gang Minion Horde Princess
Arrows Zap Princess
Zap Arrows
Minion Horde
Zap Goblin Gang Minion Horde Princess
Zap Princess
Zap Miner Princess

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