My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Bandit
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince Bandit
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Musketeer Goblin Barrel Prince Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Valkyrie Goblin Barrel Prince Bandit Electro Wizard
Fireball
Goblin Gang Musketeer Goblin Barrel Bandit Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Prince Bandit Electro Wizard
Rocket
Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Bandit Musketeer Valkyrie Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Bandit

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Musketeer Valkyrie Bandit
Goblin Gang
Goblin Barrel Valkyrie Prince Bandit
Musketeer
Valkyrie Zap Prince Bandit
Valkyrie
Musketeer Goblin Barrel Prince Zap Goblin Gang Bandit Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Prince Bandit
Prince
Zap Valkyrie Goblin Barrel Goblin Gang Musketeer Electro Wizard
Bandit
Zap Goblin Gang Musketeer Valkyrie Goblin Barrel Electro Wizard
Electro Wizard
Zap Valkyrie Prince Bandit

Defense Synergies 3 16

Zap
Electro Wizard Goblin Gang Musketeer Valkyrie Prince Bandit
Goblin Gang
Musketeer Zap Valkyrie Prince Bandit Electro Wizard
Musketeer
Goblin Gang Valkyrie Zap Bandit Electro Wizard
Valkyrie
Musketeer Zap Goblin Gang Prince Bandit Electro Wizard
Goblin Barrel
Prince
Zap Goblin Gang Valkyrie Electro Wizard
Bandit
Zap Goblin Gang Musketeer Valkyrie Electro Wizard
Electro Wizard
Zap Goblin Gang Musketeer Valkyrie Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Electro Wizard
Zap Goblin Gang Musketeer Valkyrie Prince Bandit Electro Wizard
Goblin Gang Prince Musketeer Valkyrie Bandit Electro Wizard
Prince Goblin Gang Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Prince
Goblin Gang Zap Musketeer Valkyrie Bandit Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang
Zap Musketeer Valkyrie Bandit Electro Wizard
Goblin Gang Musketeer Prince
Goblin Gang Musketeer Valkyrie Prince Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Musketeer Bandit
Musketeer Zap Goblin Gang Electro Wizard
Prince Zap Goblin Gang Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Zap Goblin Gang Prince Electro Wizard
Goblin Gang Prince Bandit Electro Wizard
Zap Goblin Gang Prince Bandit Electro Wizard
Goblin Gang Musketeer Valkyrie Prince Electro Wizard
Zap Goblin Gang Musketeer Valkyrie Prince Bandit Electro Wizard
Zap Valkyrie Musketeer Bandit Electro Wizard
Musketeer Prince Electro Wizard
Goblin Gang Valkyrie Musketeer Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Musketeer Valkyrie Prince
Goblin Gang Bandit Zap Musketeer Valkyrie Prince Electro Wizard
Goblin Gang Valkyrie Prince Zap Musketeer Bandit Electro Wizard
Goblin Gang Musketeer Valkyrie Prince Bandit
Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Prince Musketeer Valkyrie Bandit Electro Wizard
Valkyrie Prince
Zap Electro Wizard Valkyrie Prince Bandit
Goblin Gang Musketeer
Musketeer Valkyrie Prince
Zap Valkyrie Prince Electro Wizard
Prince Goblin Gang Valkyrie Bandit
Musketeer Valkyrie
Goblin Gang Electro Wizard Zap Musketeer Valkyrie Prince
Valkyrie Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Bandit
Zap Musketeer Bandit Electro Wizard
Bandit
Musketeer Valkyrie Prince
Zap Valkyrie
Zap Musketeer
Musketeer
Zap
Zap Bandit
Goblin Gang Musketeer Prince Electro Wizard
Zap Musketeer Valkyrie Prince Bandit Electro Wizard
Zap Musketeer
Musketeer Bandit
Musketeer Bandit
Zap Musketeer Prince
Zap Musketeer Bandit
Musketeer Bandit
Zap Musketeer Prince Bandit Electro Wizard
Zap Valkyrie
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Valkyrie
Zap Musketeer Bandit Electro Wizard
Zap Musketeer Prince Bandit
Zap Musketeer Bandit
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer Bandit
Zap Electro Wizard
Prince
Zap Electro Wizard Goblin Gang Musketeer Prince Bandit
Zap Musketeer Electro Wizard
Goblin Gang Musketeer Valkyrie Prince Electro Wizard
Zap Musketeer
Zap
Musketeer Prince
Zap Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Prince Bandit Electro Wizard

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