My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince Miner Sparky
Giant Snowball
Musketeer Miner
Zap
Dark Prince Prince Sparky
Barbarian Barrel
Elite Barbarians Musketeer Dark Prince Sparky
The Log
Elite Barbarians Musketeer Dark Prince Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Dark Prince Prince Miner Sparky
Fireball
Elite Barbarians Musketeer Sparky
Poison
Musketeer Sparky
Lightning
Elite Barbarians Musketeer Dark Prince Prince Sparky
Rocket
Elite Barbarians Musketeer Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Dark Prince Prince Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Musketeer Dark Prince Prince Elite Barbarians Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Musketeer Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Dark Prince Prince Miner
Elite Barbarians
Arrows Sparky
Musketeer
Dark Prince Prince Miner
Rocket
Miner
Dark Prince
Prince Arrows Musketeer Miner Sparky
Prince
Dark Prince Arrows Musketeer Miner
Miner
Arrows Musketeer Rocket Dark Prince Prince Sparky
Sparky
Arrows Elite Barbarians Dark Prince Miner

Defense Synergies 1 6

Arrows
Dark Prince Prince Sparky
Elite Barbarians
Dark Prince
Musketeer
Dark Prince Miner
Rocket
Dark Prince
Elite Barbarians Arrows Musketeer Prince
Prince
Arrows Dark Prince
Miner
Musketeer
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Sparky
Elite Barbarians Sparky Musketeer Dark Prince Prince
Rocket Prince Sparky Elite Barbarians Musketeer Dark Prince
Elite Barbarians Prince Sparky Musketeer Dark Prince
Arrows Elite Barbarians Rocket Dark Prince Prince Sparky
Arrows Musketeer Dark Prince
Musketeer Rocket Arrows
Rocket Arrows Musketeer Sparky
Sparky Elite Barbarians Musketeer Prince
Elite Barbarians Musketeer Dark Prince Prince Miner Sparky
Arrows Musketeer Dark Prince
Arrows Musketeer
Prince Sparky Elite Barbarians Musketeer Rocket Dark Prince
Rocket Sparky Arrows Dark Prince Prince
Elite Barbarians Sparky Prince
Rocket Elite Barbarians Prince Sparky
Sparky Arrows Elite Barbarians Musketeer Dark Prince Prince
Arrows Elite Barbarians Musketeer Dark Prince Prince
Arrows Musketeer Dark Prince
Sparky Elite Barbarians Musketeer Prince
Dark Prince Arrows Elite Barbarians Musketeer Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Prince Sparky
Arrows Elite Barbarians Musketeer Rocket Prince Miner
Elite Barbarians Musketeer Rocket Dark Prince Prince Sparky
Rocket Dark Prince Prince Elite Barbarians Musketeer Sparky
Elite Barbarians Musketeer Dark Prince Prince Sparky
Arrows Rocket Musketeer
Rocket Dark Prince Prince Sparky Elite Barbarians Musketeer
Elite Barbarians Dark Prince Prince Sparky
Rocket Elite Barbarians Dark Prince Prince Sparky
Musketeer Sparky
Elite Barbarians Musketeer Dark Prince Prince Sparky
Rocket Arrows Elite Barbarians Dark Prince Prince
Elite Barbarians Rocket Dark Prince Prince Sparky
Musketeer Sparky
Elite Barbarians Sparky Musketeer Rocket Dark Prince Prince
Arrows Elite Barbarians Musketeer Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Sparky
Arrows Musketeer Miner
Rocket Arrows Miner Sparky
Arrows Musketeer Rocket Dark Prince Prince Sparky
Rocket Arrows Dark Prince Sparky
Arrows Musketeer Rocket
Arrows Musketeer Sparky
Arrows
Arrows Miner
Rocket Elite Barbarians Musketeer Prince Sparky
Rocket Miner Arrows Musketeer Dark Prince Prince Sparky
Arrows Musketeer Rocket
Rocket Elite Barbarians Musketeer Miner Sparky
Arrows Musketeer Rocket
Arrows Elite Barbarians Musketeer Prince Sparky
Rocket Arrows Musketeer Sparky
Arrows Musketeer Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Musketeer Dark Prince Prince Sparky
Rocket Arrows Miner
Rocket Musketeer Prince Sparky
Rocket Arrows
Rocket Musketeer Prince Sparky
Rocket Arrows Musketeer
Arrows Dark Prince Sparky
Arrows Miner Musketeer Sparky
Arrows Musketeer Prince Miner Sparky
Rocket Miner Arrows Musketeer Sparky
Elite Barbarians Arrows Musketeer Sparky
Rocket Musketeer
Elite Barbarians Sparky
Arrows Musketeer Rocket Miner Sparky
Rocket Arrows Sparky
Prince Sparky
Rocket Arrows Sparky
Musketeer Rocket Dark Prince Prince
Rocket Arrows Musketeer
Arrows
Miner Musketeer Rocket Dark Prince Prince Sparky
Arrows Musketeer
Rocket Arrows Sparky
Elite Barbarians Musketeer Dark Prince Prince Sparky
Elite Barbarians Musketeer Rocket Sparky
Musketeer Rocket
Musketeer Rocket Dark Prince Prince Miner Sparky

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