My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Prince
Giant Snowball
Bats Minions Lumberjack
Zap
Bats Minions Prince
Barbarian Barrel
Elite Barbarians Valkyrie Lumberjack
The Log
Elite Barbarians Prince Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Valkyrie Prince Lumberjack
Fireball
Minions Elite Barbarians Lumberjack
Poison
Bats Minions
Lightning
Elite Barbarians Valkyrie Prince Lumberjack
Rocket
Elite Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Fireball Valkyrie Lumberjack Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Minions Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Elite Barbarians Rage Prince Lumberjack
Minions
Rage Bats Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians
Valkyrie Rage Bats Minions Fireball Lumberjack
Fireball
Elite Barbarians
Valkyrie
Bats Elite Barbarians Prince Lumberjack Minions
Rage
Minions Elite Barbarians Bats Prince
Prince
Valkyrie Bats Minions Rage Lumberjack
Lumberjack
Valkyrie Bats Minions Elite Barbarians Prince

Defense Synergies 2 10

Bats
Minions Valkyrie Prince Lumberjack
Minions
Valkyrie Bats Prince Lumberjack
Elite Barbarians
Valkyrie
Fireball
Valkyrie Lumberjack
Valkyrie
Minions Elite Barbarians Bats Fireball Prince Lumberjack
Rage
Prince
Bats Minions Valkyrie
Lumberjack
Bats Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Elite Barbarians Lumberjack Bats Minions Valkyrie Prince
Prince Lumberjack Bats Minions Elite Barbarians Valkyrie
Elite Barbarians Prince Lumberjack Bats Minions Valkyrie
Elite Barbarians Fireball Valkyrie Prince Lumberjack
Fireball Bats Minions Valkyrie Lumberjack
Bats Minions Fireball
Fireball Valkyrie
Minions Elite Barbarians Prince Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack
Bats Minions Valkyrie Fireball Lumberjack
Minions Bats Fireball
Prince Lumberjack Bats Minions Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Bats Minions Prince Lumberjack
Elite Barbarians Prince Lumberjack
Elite Barbarians Fireball Prince Lumberjack
Bats Minions Elite Barbarians Fireball Valkyrie Prince Lumberjack
Fireball Bats Minions Elite Barbarians Valkyrie Prince Lumberjack
Valkyrie Bats Minions Fireball Lumberjack
Elite Barbarians Prince Lumberjack
Valkyrie Bats Minions Elite Barbarians Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Fireball Prince
Fireball Elite Barbarians Valkyrie Prince Lumberjack
Lumberjack Bats Minions Elite Barbarians Valkyrie Prince
Valkyrie Prince Lumberjack Bats Elite Barbarians Fireball
Elite Barbarians Valkyrie Prince Lumberjack
Fireball Bats Minions
Prince Bats Minions Elite Barbarians Fireball Valkyrie Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack
Bats Minions Elite Barbarians Fireball Valkyrie Prince
Bats Minions Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Fireball Valkyrie Prince
Elite Barbarians Prince Fireball Valkyrie Lumberjack
Fireball Valkyrie
Elite Barbarians Bats Minions Fireball Valkyrie Prince Lumberjack
Bats Minions Valkyrie Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Bats Minions
Fireball
Fireball
Bats Minions Elite Barbarians Fireball Prince Lumberjack
Fireball Valkyrie Prince
Fireball
Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball Prince
Fireball
Fireball
Fireball
Bats Minions
Fireball Prince
Fireball Valkyrie
Minions Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie
Fireball
Fireball Prince
Fireball
Elite Barbarians Bats Fireball
Bats Minions Fireball
Elite Barbarians Fireball
Fireball
Fireball
Prince
Fireball
Bats Minions Fireball Prince
Fireball
Fireball
Fireball Valkyrie Prince Lumberjack
Fireball
Fireball
Elite Barbarians Prince
Bats Minions Elite Barbarians Fireball
Bats Fireball
Fireball Prince

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