My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Dark Prince Prince
Giant Snowball
Bats Guards
Zap
Bats Guards Dark Prince Prince
Barbarian Barrel
Guards Dark Prince Magic Archer
The Log
Guards Dark Prince Prince
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Dark Prince Prince Magic Archer
Fireball
Magic Archer
Poison
Bats Guards Magic Archer
Lightning
Dark Prince Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Tornado Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Dark Prince Magic Archer Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Prince
Zap
Tornado Prince Bats Guards Dark Prince Magic Archer
Rocket
Tornado
Guards
Zap
Tornado
Zap Rocket Magic Archer Dark Prince
Dark Prince
Prince Bats Zap Tornado Magic Archer
Prince
Zap Dark Prince Bats Magic Archer
Magic Archer
Tornado Zap Dark Prince Prince

Defense Synergies 2 15

Bats
Zap Dark Prince Prince
Zap
Bats Guards Tornado Dark Prince Prince Magic Archer
Rocket
Tornado
Guards
Zap Prince Magic Archer
Tornado
Rocket Magic Archer Zap Dark Prince Prince
Dark Prince
Bats Zap Tornado Prince Magic Archer
Prince
Bats Zap Guards Tornado Dark Prince Magic Archer
Magic Archer
Tornado Zap Guards Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
Bats Zap Dark Prince Prince
Rocket Tornado Prince Bats Dark Prince
Prince Bats Guards Dark Prince
Rocket Tornado Dark Prince Prince
Tornado Bats Zap Guards Dark Prince Magic Archer
Bats Rocket Tornado Zap Magic Archer
Rocket Zap Magic Archer
Tornado Prince
Guards Tornado Dark Prince Prince
Bats Guards Zap Tornado Dark Prince Magic Archer
Bats Zap Tornado Magic Archer
Prince Bats Zap Rocket Guards Dark Prince
Rocket Bats Zap Guards Tornado Dark Prince Prince Magic Archer
Prince
Rocket Tornado Zap Prince
Bats Tornado Dark Prince Prince
Bats Zap Guards Tornado Dark Prince Prince Magic Archer
Zap Tornado Bats Guards Dark Prince Magic Archer
Tornado Prince
Dark Prince Bats Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Prince
Zap Rocket Prince Magic Archer
Guards Bats Zap Rocket Dark Prince Prince
Rocket Guards Dark Prince Prince Bats Zap Tornado
Guards Dark Prince Prince
Rocket Bats Zap Tornado Magic Archer
Rocket Guards Dark Prince Prince Bats
Dark Prince Prince
Zap Rocket Bats Tornado Dark Prince Prince Magic Archer
Guards
Bats Guards Dark Prince Prince
Rocket Zap Guards Tornado Dark Prince Prince
Rocket Dark Prince Prince Guards
Magic Archer
Guards Bats Zap Rocket Tornado Dark Prince Prince Magic Archer
Bats Zap Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Guards
Zap Tornado Magic Archer
Rocket Magic Archer
Rocket Guards Dark Prince Prince
Rocket Zap Dark Prince Magic Archer
Bats Zap Rocket Tornado Magic Archer
Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Rocket Bats Guards Tornado Prince
Rocket Zap Tornado Dark Prince Prince Magic Archer
Zap Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Zap Prince Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket Tornado
Bats Rocket
Rocket Zap Dark Prince Prince Magic Archer
Rocket Zap Tornado Magic Archer
Rocket Prince Magic Archer
Rocket Tornado
Rocket Tornado Prince
Rocket Zap
Zap Tornado Dark Prince Magic Archer
Zap Tornado Magic Archer
Zap Tornado Prince Magic Archer
Rocket Zap Tornado Magic Archer
Bats Zap Tornado Magic Archer
Zap Rocket Bats Guards
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Prince
Rocket Magic Archer
Zap Bats Rocket Guards Dark Prince Prince Magic Archer
Rocket Zap Tornado Magic Archer
Rocket Dark Prince Prince Magic Archer
Zap Magic Archer
Rocket Zap Tornado
Dark Prince Prince
Zap Bats Rocket Guards Tornado Magic Archer
Bats Zap Rocket Tornado Magic Archer
Zap Rocket Tornado Dark Prince Prince Magic Archer

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