My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Electro Wizard
The Log
Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Prince P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Bats Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap The Log Electro Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap The Log

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Prince P.E.K.K.A
Zap
Mirror Prince P.E.K.K.A Electro Wizard Bats The Log
Rocket
Mirror
Mirror
Zap The Log Rocket
Prince
Zap Bats The Log Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats The Log
The Log
Mirror Zap Prince P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Prince

Defense Synergies 4 14

Bats
Zap Prince P.E.K.K.A The Log Electro Wizard
Zap
Mirror Electro Wizard Bats Prince P.E.K.K.A The Log
Rocket
The Log
Mirror
Zap The Log Electro Wizard
Prince
The Log Bats Zap Electro Wizard
P.E.K.K.A
The Log Bats Zap Electro Wizard
The Log
Prince P.E.K.K.A Bats Zap Rocket Mirror Electro Wizard
Electro Wizard
Zap Bats Mirror Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log Electro Wizard
P.E.K.K.A Bats Zap Prince The Log Electro Wizard
Rocket Prince P.E.K.K.A Bats Electro Wizard
Prince P.E.K.K.A Bats Electro Wizard
Rocket Prince P.E.K.K.A The Log
The Log Bats Zap Electro Wizard
Bats Rocket Electro Wizard Zap
Rocket Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Prince Electro Wizard
Bats Electro Wizard Zap The Log
Bats Zap Electro Wizard
Prince P.E.K.K.A Bats Zap Rocket The Log Electro Wizard
Rocket Bats Zap Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Rocket Zap Prince P.E.K.K.A The Log Electro Wizard
Bats Prince P.E.K.K.A Electro Wizard
Bats Zap Prince The Log Electro Wizard
Zap The Log Bats Electro Wizard
P.E.K.K.A Prince Electro Wizard
Bats Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Rocket Prince The Log
P.E.K.K.A Bats Zap Rocket Prince The Log Electro Wizard
Rocket Prince P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A Prince
Rocket Bats Zap Electro Wizard
Rocket Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Prince
Zap Rocket P.E.K.K.A Electro Wizard Bats Prince The Log
P.E.K.K.A
P.E.K.K.A Bats Prince
Rocket P.E.K.K.A Zap Prince The Log Electro Wizard
Rocket Prince P.E.K.K.A
Electro Wizard Bats Zap Rocket Prince P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log Electro Wizard
Rocket The Log
Rocket Prince The Log
Rocket Zap The Log
Bats Zap Rocket
The Log
The Log Zap
The Log Zap
Rocket Bats Prince Electro Wizard
Rocket Zap Prince The Log Electro Wizard
Zap Rocket
Rocket The Log
Rocket
Zap Prince The Log
Rocket Zap The Log
Rocket The Log
Rocket
Bats Rocket
Rocket Zap Prince The Log Electro Wizard
Rocket Zap The Log
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap Prince The Log
Rocket Zap The Log
Bats Zap Electro Wizard
Zap Rocket Electro Wizard Bats
Zap Rocket The Log
Zap Rocket Electro Wizard
P.E.K.K.A Prince
Rocket The Log
Zap Electro Wizard Bats Rocket Prince
Rocket Zap Electro Wizard
The Log
Rocket Prince Electro Wizard
The Log Zap
Rocket Zap
Prince P.E.K.K.A
Zap Bats Rocket The Log Electro Wizard
Bats Zap Rocket Electro Wizard
Zap Rocket Prince The Log Electro Wizard

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