My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Prince
Giant Snowball
Bats Barbarians Witch
Zap
Bats Witch Prince
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch
The Log
Barbarians Elite Barbarians Witch Prince
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Elite Barbarians Wizard Witch Prince
Fireball
Barbarians Elite Barbarians Wizard Witch
Poison
Bats Barbarians Wizard Witch
Lightning
Elite Barbarians Wizard Witch Prince
Rocket
Barbarians Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Barbarians Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Rage Barbarians

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage Prince
Zap
Elite Barbarians Prince Bats Witch
Barbarians
Elite Barbarians
Zap Rage Bats Wizard
Wizard
Elite Barbarians Rage Prince
Rage
Elite Barbarians Witch Bats Wizard Prince
Witch
Rage Zap Prince
Prince
Zap Bats Wizard Rage Witch

Defense Synergies 0 9

Bats
Zap Prince
Zap
Bats Barbarians Elite Barbarians Witch Prince
Barbarians
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Prince
Rage
Witch
Zap Prince
Prince
Bats Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Elite Barbarians Bats Zap Witch Prince
Barbarians Witch Prince Bats Elite Barbarians
Barbarians Elite Barbarians Witch Prince Bats
Barbarians Elite Barbarians Prince
Bats Zap
Bats Zap Wizard Witch
Zap Barbarians
Barbarians Witch Elite Barbarians Prince
Elite Barbarians Barbarians Prince
Bats Barbarians Witch Zap Wizard
Bats Zap Wizard Witch
Barbarians Prince Bats Zap Elite Barbarians Wizard Witch
Wizard Bats Zap Barbarians Witch Prince
Barbarians Elite Barbarians Prince
Barbarians Zap Elite Barbarians Prince
Barbarians Wizard Bats Elite Barbarians Witch Prince
Bats Zap Barbarians Elite Barbarians Wizard Witch Prince
Zap Wizard Witch Bats Barbarians
Barbarians Elite Barbarians Prince
Wizard Bats Barbarians Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Witch Prince
Zap Elite Barbarians Wizard Prince
Barbarians Bats Zap Elite Barbarians Witch Prince
Prince Bats Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Prince
Wizard Bats Zap Witch
Prince Bats Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Prince
Zap Bats Barbarians Elite Barbarians Witch Prince
Witch Barbarians
Bats Barbarians Elite Barbarians Witch Prince
Zap Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Wizard Witch
Wizard Barbarians Witch
Barbarians Elite Barbarians Witch Bats Zap Prince
Bats Zap Barbarians Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians Prince
Wizard Zap
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Elite Barbarians Prince
Zap Wizard Prince
Zap Wizard
Elite Barbarians
Zap Elite Barbarians Prince
Zap Wizard Witch
Wizard
Bats
Zap Wizard Prince
Zap Wizard Witch
Prince
Wizard
Prince
Zap Barbarians
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Elite Barbarians Bats Zap Wizard Witch
Zap Bats Wizard Witch
Elite Barbarians
Zap Wizard
Zap
Prince
Wizard
Zap Bats Barbarians Witch Prince
Zap Wizard Witch
Wizard Prince
Zap Wizard
Zap
Elite Barbarians Prince
Zap Bats Elite Barbarians Witch
Bats Zap Witch
Zap Witch Prince

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