My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Giant Skeleton Sparky
Giant Snowball
Fire Spirit Minion Horde Witch
Zap
Fire Spirit Minion Horde Witch Prince Sparky
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch Giant Skeleton Sparky
The Log
Fire Spirit Witch Prince Giant Skeleton Sparky
Earthquake
Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Valkyrie Wizard Witch Prince Giant Skeleton Sparky
Fireball
Minion Horde Wizard Witch Sparky
Poison
Minion Horde Wizard Witch Sparky
Lightning
Valkyrie Wizard Witch Prince Sparky
Rocket
Minion Horde Valkyrie Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Valkyrie Minion Horde Wizard Witch Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fire Spirit Valkyrie Minion Horde Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Prince Giant Skeleton Sparky
Minion Horde
Prince Giant Skeleton Sparky
Valkyrie
Fire Spirit Prince Wizard Witch Giant Skeleton Sparky
Wizard
Valkyrie Prince Giant Skeleton Sparky
Witch
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Fire Spirit Minion Horde Wizard Witch
Giant Skeleton
Fire Spirit Minion Horde Valkyrie Wizard Witch Sparky
Sparky
Fire Spirit Minion Horde Valkyrie Wizard Giant Skeleton

Defense Synergies 0 12

Fire Spirit
Valkyrie Giant Skeleton Sparky
Minion Horde
Sparky
Valkyrie
Fire Spirit Wizard Witch Prince Sparky
Wizard
Valkyrie Prince Giant Skeleton
Witch
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Wizard Witch
Giant Skeleton
Fire Spirit Wizard Witch
Sparky
Fire Spirit Minion Horde Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Sparky
Minion Horde Sparky Valkyrie Witch Prince
Minion Horde Witch Prince Sparky Fire Spirit Valkyrie Giant Skeleton
Minion Horde Witch Prince Sparky Valkyrie
Valkyrie Prince Giant Skeleton Sparky
Fire Spirit Valkyrie
Minion Horde Fire Spirit Wizard Witch
Valkyrie Giant Skeleton Sparky
Minion Horde Witch Sparky Prince
Fire Spirit Minion Horde Valkyrie Prince Giant Skeleton Sparky
Minion Horde Valkyrie Witch Wizard Giant Skeleton
Minion Horde Wizard Witch
Minion Horde Prince Sparky Fire Spirit Valkyrie Wizard Witch Giant Skeleton
Fire Spirit Valkyrie Wizard Sparky Minion Horde Witch Prince
Sparky Minion Horde Prince
Minion Horde Prince Sparky
Minion Horde Wizard Sparky Valkyrie Witch Prince
Fire Spirit Minion Horde Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Fire Spirit Giant Skeleton
Sparky Prince
Valkyrie Wizard Fire Spirit Minion Horde Witch Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Giant Skeleton Sparky
Valkyrie Wizard Prince
Giant Skeleton Minion Horde Valkyrie Witch Prince Sparky
Valkyrie Prince Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Valkyrie Witch Prince Sparky
Fire Spirit Wizard Minion Horde Witch
Prince Sparky Minion Horde Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Prince Sparky
Minion Horde Giant Skeleton Valkyrie Witch Prince Sparky
Witch Minion Horde Sparky
Minion Horde Valkyrie Witch Prince Giant Skeleton Sparky
Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Valkyrie Wizard Witch Sparky
Wizard Minion Horde Valkyrie Witch Sparky
Witch Sparky Minion Horde Valkyrie Prince Giant Skeleton
Valkyrie Minion Horde Wizard Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Valkyrie Prince Giant Skeleton Sparky
Wizard Fire Spirit Minion Horde Valkyrie Sparky
Wizard Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Wizard Witch Sparky
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde Prince Sparky
Minion Horde Valkyrie Wizard Prince Sparky
Fire Spirit Wizard
Fire Spirit Sparky
Minion Horde
Prince Sparky
Minion Horde Wizard Witch Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Fire Spirit Wizard Prince Sparky
Fire Spirit Valkyrie Wizard Witch
Minion Horde Prince Giant Skeleton Sparky
Wizard
Prince Sparky
Minion Horde
Fire Spirit Valkyrie Wizard Witch Sparky
Minion Horde Witch
Wizard Witch Sparky
Wizard Witch Prince Sparky
Sparky
Fire Spirit Minion Horde Wizard Witch Sparky
Minion Horde Wizard Witch
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Prince Giant Skeleton Sparky
Wizard Sparky
Minion Horde Fire Spirit Witch Prince
Fire Spirit Wizard Witch
Minion Horde Valkyrie Wizard Prince Sparky
Wizard
Giant Skeleton Sparky
Minion Horde Prince Sparky
Minion Horde Witch Giant Skeleton Sparky
Witch
Witch Prince Giant Skeleton Sparky

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