My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Prince Electro Wizard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Valkyrie Electro Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Valkyrie Witch
Fireball
Zap Electro Wizard
Valkyrie
Prince Zap Witch Electro Wizard
Rocket
Rage
Witch Prince Electro Wizard
Witch
Rage Zap Valkyrie Prince
Prince
Zap Valkyrie Rage Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Rage Prince

Defense Synergies 2 11

Zap
Fireball Electro Wizard Valkyrie Witch Prince
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Witch Prince Electro Wizard
Rocket
Rage
Witch
Zap Valkyrie Prince Electro Wizard
Prince
Zap Valkyrie Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Valkyrie Electro Wizard
Zap Valkyrie Witch Prince Electro Wizard
Rocket Witch Prince Valkyrie Electro Wizard
Witch Prince Valkyrie Electro Wizard
Fireball Valkyrie Rocket Prince
Fireball Zap Valkyrie Electro Wizard
Rocket Electro Wizard Zap Fireball Witch
Rocket Zap Fireball Valkyrie Electro Wizard
Witch Prince
Valkyrie Prince Electro Wizard
Valkyrie Witch Electro Wizard Zap Fireball
Zap Fireball Witch Electro Wizard
Prince Zap Fireball Valkyrie Rocket Witch Electro Wizard
Fireball Valkyrie Rocket Zap Witch Prince Electro Wizard
Prince Electro Wizard
Rocket Zap Fireball Prince Electro Wizard
Fireball Valkyrie Witch Prince Electro Wizard
Fireball Zap Valkyrie Witch Prince Electro Wizard
Zap Valkyrie Witch Fireball Electro Wizard
Prince Electro Wizard
Valkyrie Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Zap Valkyrie Rocket Prince
Zap Valkyrie Rocket Witch Prince Electro Wizard
Valkyrie Rocket Prince Zap Fireball Electro Wizard
Valkyrie Witch Prince
Fireball Rocket Zap Witch Electro Wizard
Rocket Prince Fireball Valkyrie Witch Electro Wizard
Valkyrie Prince
Zap Rocket Electro Wizard Fireball Valkyrie Witch Prince
Witch
Valkyrie Witch Prince
Rocket Zap Fireball Valkyrie Prince Electro Wizard
Rocket Prince Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Zap Fireball Valkyrie Rocket Prince
Valkyrie Zap Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Zap Electro Wizard
Rocket Fireball
Fireball Valkyrie Rocket Prince
Fireball Rocket Zap Valkyrie
Fireball Zap Rocket Witch
Witch
Fireball Zap
Fireball Zap
Rocket Fireball Prince Electro Wizard
Rocket Zap Fireball Valkyrie Prince Electro Wizard
Fireball Zap Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball Prince
Rocket Zap Fireball Witch
Fireball Rocket
Fireball Rocket
Rocket
Rocket Zap Fireball Prince Electro Wizard
Rocket Zap Fireball Valkyrie Witch
Rocket Fireball Prince
Rocket Fireball
Rocket Prince
Rocket Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch Prince
Fireball Rocket Zap
Zap Fireball Witch Electro Wizard
Zap Rocket Electro Wizard Fireball Witch
Fireball
Zap Fireball Rocket
Zap Rocket Fireball Electro Wizard
Prince
Rocket Fireball
Zap Electro Wizard Fireball Rocket Witch Prince
Fireball Rocket Zap Witch Electro Wizard
Fireball
Fireball Valkyrie Rocket Prince Electro Wizard
Zap Fireball
Rocket Zap Fireball
Prince
Zap Fireball Rocket Witch Electro Wizard
Zap Fireball Rocket Witch Electro Wizard
Zap Fireball Rocket Witch Prince Electro Wizard

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