My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Dart Goblin
Zap
Dart Goblin Prince
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard
The Log
Elite Barbarians Dart Goblin Prince
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Wizard Prince P.E.K.K.A
Fireball
Elite Barbarians Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Fireball Wizard Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Tornado Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Prince P.E.K.K.A Dart Goblin
Elite Barbarians
Zap Dart Goblin Fireball Wizard
Dart Goblin
Zap Elite Barbarians Prince P.E.K.K.A
Fireball
Zap Tornado Elite Barbarians
Wizard
Tornado Elite Barbarians Prince P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A
Prince
Zap Dart Goblin Wizard
P.E.K.K.A
Zap Tornado Dart Goblin Wizard

Defense Synergies 4 13

Zap
Fireball Elite Barbarians Dart Goblin Tornado Prince P.E.K.K.A
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians Tornado Prince P.E.K.K.A
Fireball
Zap Tornado
Wizard
Tornado Elite Barbarians Prince P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Zap Dart Goblin Prince
Prince
Zap Dart Goblin Wizard Tornado
P.E.K.K.A
Tornado Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Dart Goblin Prince
Tornado Prince P.E.K.K.A Elite Barbarians Dart Goblin
Elite Barbarians Prince P.E.K.K.A Dart Goblin
Elite Barbarians Fireball Tornado Prince P.E.K.K.A
Fireball Tornado Zap Dart Goblin
Dart Goblin Tornado Zap Fireball Wizard
Zap Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado Prince
Elite Barbarians Tornado Dart Goblin Prince
Dart Goblin Zap Fireball Wizard Tornado
Zap Dart Goblin Fireball Wizard Tornado
Prince P.E.K.K.A Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Dart Goblin Tornado Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Prince
Tornado Zap Elite Barbarians Fireball Prince P.E.K.K.A
Wizard Elite Barbarians Fireball Tornado Prince P.E.K.K.A
Fireball Zap Elite Barbarians Dart Goblin Wizard Tornado Prince
Zap Wizard Tornado Dart Goblin Fireball
P.E.K.K.A Elite Barbarians Dart Goblin Tornado Prince
Wizard Elite Barbarians Dart Goblin Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Prince P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Prince
P.E.K.K.A Zap Elite Barbarians Prince
Prince P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians Prince
Fireball Wizard Zap Dart Goblin Tornado
Prince P.E.K.K.A Elite Barbarians Dart Goblin Fireball
P.E.K.K.A Elite Barbarians Prince
Zap P.E.K.K.A Elite Barbarians Fireball Tornado Prince
P.E.K.K.A Dart Goblin
P.E.K.K.A Elite Barbarians Dart Goblin Prince
P.E.K.K.A Zap Elite Barbarians Fireball Tornado Prince
Elite Barbarians Prince P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball
Elite Barbarians Zap Dart Goblin Fireball Tornado Prince P.E.K.K.A
Zap Elite Barbarians Dart Goblin Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Dart Goblin Tornado
Dart Goblin Wizard Tornado
Fireball Zap Dart Goblin Wizard Tornado
Fireball Zap Dart Goblin Wizard Tornado
Elite Barbarians Fireball Tornado Prince
Zap Dart Goblin Fireball Wizard Tornado Prince
Fireball Zap Dart Goblin Wizard Tornado
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball
Zap Elite Barbarians Dart Goblin Fireball Prince
Zap Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Zap Dart Goblin Fireball Wizard Prince
Zap Dart Goblin Fireball Wizard Tornado
Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Dart Goblin Wizard Tornado
Fireball Zap Wizard Tornado Prince
Fireball Zap Dart Goblin Tornado
Elite Barbarians Zap Dart Goblin Fireball Wizard Tornado
Zap Dart Goblin Fireball Wizard
Elite Barbarians Fireball
Zap Dart Goblin Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Dart Goblin Fireball Prince
Fireball Zap Dart Goblin Wizard Tornado
Fireball
Fireball Dart Goblin Wizard Prince
Zap Dart Goblin Fireball Wizard
Zap Fireball Tornado
Elite Barbarians Dart Goblin Prince P.E.K.K.A
Zap Elite Barbarians Dart Goblin Fireball Tornado
Zap Dart Goblin Fireball Tornado
Zap Dart Goblin Fireball Tornado Prince

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