My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Mortar Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Rascals Goblin Barrel
The Log
Goblin Gang Rascals Goblin Barrel Prince
Earthquake
Goblin Gang Mortar Goblin Barrel
Arrows
Goblin Gang Rascals Goblin Barrel
Royal Delivery
Goblin Gang Rascals Goblin Barrel Prince Inferno Dragon
Fireball
Goblin Gang Mortar Rascals Goblin Barrel Inferno Dragon
Poison
Goblin Gang Mortar Rascals
Lightning
Mortar Prince Inferno Dragon
Rocket
Mortar Rascals Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Mortar Fireball Inferno Dragon Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Mortar

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mortar Goblin Barrel Prince
Goblin Gang
Goblin Barrel Mortar Prince
Mortar
Arrows Goblin Gang Fireball
Rascals
Goblin Barrel Prince
Fireball
Arrows Mortar
Goblin Barrel
Goblin Gang Rascals Prince Arrows
Prince
Goblin Barrel Arrows Goblin Gang Rascals
Inferno Dragon

Defense Synergies 0 9

Arrows
Mortar Fireball Prince
Goblin Gang
Mortar Rascals Prince Inferno Dragon
Mortar
Arrows Goblin Gang Fireball Inferno Dragon
Rascals
Goblin Gang
Fireball
Arrows Mortar
Goblin Barrel
Prince
Arrows Goblin Gang
Inferno Dragon
Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Inferno Dragon Goblin Gang Mortar Rascals Prince
Goblin Gang Mortar Prince Rascals Inferno Dragon
Prince Inferno Dragon Goblin Gang Mortar Rascals
Arrows Fireball Prince
Arrows Goblin Gang Fireball Rascals
Inferno Dragon Arrows Goblin Gang Mortar Rascals Fireball
Arrows Rascals Fireball
Inferno Dragon Goblin Gang Mortar Rascals Prince
Goblin Gang Rascals Prince
Goblin Gang Arrows Rascals Fireball
Arrows Inferno Dragon Goblin Gang Rascals Fireball
Mortar Prince Goblin Gang Rascals Fireball
Fireball Arrows Goblin Gang Mortar Rascals Prince
Inferno Dragon Goblin Gang Mortar Rascals Prince
Goblin Gang Mortar Rascals Fireball Prince Inferno Dragon
Arrows Goblin Gang Mortar Rascals Fireball Prince
Arrows Mortar Fireball Goblin Gang Rascals Prince
Arrows Mortar Rascals Fireball Inferno Dragon
Mortar Prince Inferno Dragon
Goblin Gang Rascals Arrows Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Prince
Fireball Arrows Goblin Gang Mortar Prince Inferno Dragon
Goblin Gang Rascals Prince
Goblin Gang Prince Rascals Fireball
Goblin Gang Rascals Prince Inferno Dragon
Arrows Fireball Goblin Gang Rascals
Goblin Gang Rascals Prince Fireball
Rascals Prince Inferno Dragon
Mortar Fireball Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Rascals Prince
Arrows Fireball Prince
Rascals Prince Goblin Gang Fireball
Rascals Fireball
Goblin Gang Rascals Mortar Fireball Prince Inferno Dragon
Arrows Rascals Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Rascals
Arrows Mortar Fireball
Arrows Fireball
Arrows Rascals Fireball Prince
Fireball Arrows Mortar
Arrows Fireball
Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Goblin Gang Fireball Prince
Arrows Mortar Fireball Prince
Fireball Arrows
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Prince
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Prince
Arrows Mortar Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Mortar Fireball
Arrows Mortar Fireball
Inferno Dragon
Arrows Mortar Fireball
Fireball Arrows Mortar Prince
Fireball Arrows Mortar
Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Prince
Arrows Fireball
Goblin Gang Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Rascals Prince
Arrows Mortar Fireball
Arrows Fireball
Prince
Goblin Gang Rascals Fireball
Fireball
Mortar Fireball Prince

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