My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Prince
Giant Snowball
Bats Goblin Barrel Princess
Zap
Bats Goblin Barrel Dark Prince Prince Princess
Barbarian Barrel
Goblin Barrel Dark Prince Princess Electro Wizard
The Log
Goblin Barrel Dark Prince Prince Princess
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Goblin Barrel Dark Prince Prince Princess Electro Wizard
Fireball
Goblin Barrel Princess Electro Wizard
Poison
Bats Princess Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tornado Princess Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Dark Prince Prince
Goblin Barrel
Dark Prince Prince Bats Princess
Tornado
Dark Prince The Log Princess
Dark Prince
Goblin Barrel Prince Bats Tornado Princess Electro Wizard
Prince
Goblin Barrel Dark Prince Bats The Log Princess Electro Wizard
The Log
Tornado Prince Princess
Princess
Goblin Barrel Tornado Dark Prince Prince The Log
Electro Wizard
Dark Prince Prince

Defense Synergies 1 16

Bats
Dark Prince Prince The Log Electro Wizard
Goblin Barrel
Tornado
Dark Prince Prince The Log Princess Electro Wizard
Dark Prince
Bats Tornado Prince The Log Princess Electro Wizard
Prince
The Log Bats Tornado Dark Prince Electro Wizard
The Log
Prince Bats Tornado Dark Prince Princess Electro Wizard
Princess
Tornado Dark Prince The Log
Electro Wizard
Bats Tornado Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Bats Dark Prince Prince The Log Electro Wizard
Tornado Prince Bats Dark Prince Electro Wizard
Prince Bats Dark Prince Electro Wizard
Tornado Dark Prince Prince The Log Princess
Tornado The Log Bats Dark Prince Electro Wizard
Bats Tornado Electro Wizard Princess
The Log Electro Wizard
Tornado Prince Princess
Tornado Dark Prince Prince Electro Wizard
Bats Electro Wizard Tornado Dark Prince The Log Princess
Bats Tornado Princess Electro Wizard
Prince Bats Dark Prince The Log Electro Wizard
Bats Tornado Dark Prince Prince The Log Princess Electro Wizard
Prince Electro Wizard
Tornado Prince The Log Electro Wizard
Bats Tornado Dark Prince Prince Electro Wizard
Bats Tornado Dark Prince Prince The Log Electro Wizard
Tornado The Log Bats Dark Prince Princess Electro Wizard
Tornado Prince Electro Wizard
Dark Prince Bats Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Prince The Log
Bats Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Bats Tornado The Log Electro Wizard
Dark Prince Prince
Bats Tornado Princess Electro Wizard
Dark Prince Prince Bats Electro Wizard
Dark Prince Prince
Electro Wizard Bats Tornado Dark Prince Prince The Log
Bats Dark Prince Prince
Tornado Dark Prince Prince The Log Electro Wizard
Dark Prince Prince
Princess
Electro Wizard Bats Tornado Dark Prince Prince The Log
Bats Dark Prince The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Tornado The Log Princess Electro Wizard
The Log
Dark Prince Prince The Log
Dark Prince The Log
Bats Tornado Princess
Tornado The Log Princess
The Log Tornado Princess
The Log Tornado
Bats Tornado Prince Electro Wizard
Tornado Dark Prince Prince The Log Princess Electro Wizard
Tornado Princess
The Log Princess
Princess
Princess Prince The Log
The Log Princess
The Log Princess
Tornado
Bats
Dark Prince Prince The Log Princess Electro Wizard
Tornado The Log Princess
Prince The Log
Tornado Princess
Tornado Prince The Log
The Log
Tornado The Log Dark Prince Princess
The Log Tornado Princess Electro Wizard
Tornado Prince The Log Princess
Tornado The Log
Bats Tornado Princess Electro Wizard
Electro Wizard Bats
The Log
Princess Electro Wizard
Prince
The Log Princess
Electro Wizard Bats Dark Prince Prince Princess
Tornado Princess Electro Wizard
The Log
Dark Prince Prince Princess Electro Wizard
The Log Princess
Tornado
Dark Prince Prince
Bats Tornado The Log Princess Electro Wizard
Bats Tornado Princess Electro Wizard
Tornado Dark Prince Prince The Log Princess Electro Wizard

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