My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Prince Inferno Dragon
Giant Snowball
Goblins Battle Ram Inferno Dragon
Zap
Goblins Royal Giant Battle Ram Prince Inferno Dragon
Barbarian Barrel
Goblins Battle Ram
The Log
Goblins Royal Giant Battle Ram Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Battle Ram Prince Inferno Dragon
Fireball
Battle Ram Inferno Dragon
Poison
Lightning
Battle Ram Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Fireball Battle Ram Poison Inferno Dragon Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Tornado Fireball Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Battle Ram
Royal Giant
Fireball Poison Goblins Tornado
Fireball
Royal Giant Tornado Battle Ram
Battle Ram
Poison Goblins Fireball Tornado
Tornado
Fireball Royal Giant Battle Ram Poison
Poison
Royal Giant Battle Ram Tornado Prince
Prince
Poison
Inferno Dragon

Defense Synergies 1 4

Goblins
Poison
Royal Giant
Fireball
Tornado
Battle Ram
Tornado
Fireball Poison Prince Inferno Dragon
Poison
Goblins Tornado
Prince
Tornado
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Goblins Prince
Tornado Prince Goblins Inferno Dragon
Prince Inferno Dragon Goblins
Fireball Tornado Poison Prince
Fireball Tornado Goblins
Tornado Inferno Dragon Fireball Poison
Fireball Poison
Inferno Dragon Goblins Tornado Prince
Tornado Goblins Prince
Goblins Poison Fireball Tornado
Inferno Dragon Fireball Tornado Poison
Prince Fireball
Fireball Goblins Tornado Poison Prince
Inferno Dragon Prince
Tornado Fireball Prince Inferno Dragon
Goblins Fireball Tornado Poison Prince
Fireball Goblins Tornado Prince
Tornado Poison Fireball Inferno Dragon
Tornado Prince Inferno Dragon
Goblins Fireball Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Prince
Fireball Poison Prince Inferno Dragon
Goblins Prince
Prince Fireball Tornado
Prince Inferno Dragon
Fireball Poison Tornado
Prince Goblins Fireball
Prince Inferno Dragon
Goblins Fireball Tornado Poison Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Prince
Fireball Tornado Poison Prince
Prince Fireball
Fireball
Goblins Fireball Tornado Poison Prince Inferno Dragon
Poison Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Tornado
Fireball Poison
Fireball Poison Prince
Fireball Poison
Fireball Poison Tornado
Tornado Poison
Fireball Poison Tornado
Fireball Poison Tornado
Goblins Fireball Tornado Poison Prince
Poison Fireball Tornado Prince
Fireball Poison Tornado
Poison Fireball
Fireball Poison
Fireball Poison Prince
Fireball Poison
Fireball Poison
Fireball Tornado Poison
Fireball Poison Prince
Fireball Tornado Poison
Fireball Poison Prince
Fireball Tornado Poison
Tornado Prince
Fireball Poison
Tornado Poison Fireball
Inferno Dragon
Fireball Poison Tornado
Fireball Tornado Poison Prince
Fireball Poison Tornado
Poison Fireball Tornado
Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Prince
Fireball Poison
Fireball Prince
Fireball Poison Tornado
Fireball
Fireball Poison Prince
Fireball Poison
Fireball Tornado Poison
Prince
Fireball Tornado Poison
Fireball Tornado Poison
Poison Fireball Tornado Prince

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