My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Musketeer Battle Ram Witch
Zap
Battle Ram Witch Prince
Barbarian Barrel
Musketeer Battle Ram Witch Royal Ghost
The Log
Musketeer Battle Ram Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Battle Ram Witch Prince Royal Ghost
Fireball
Musketeer Battle Ram Witch
Poison
Musketeer Witch
Lightning
Musketeer Battle Ram Witch Prince
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Royal Ghost Musketeer Battle Ram Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Royal Ghost

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Prince Musketeer Witch The Log Royal Ghost
Arrows
Zap Battle Ram Prince
Musketeer
Zap Battle Ram Prince The Log Royal Ghost
Battle Ram
Zap The Log Arrows Musketeer Witch Royal Ghost
Witch
Zap Battle Ram Prince Royal Ghost
Prince
Zap Arrows Musketeer Witch The Log Royal Ghost
The Log
Battle Ram Zap Musketeer Prince
Royal Ghost
Zap Musketeer Battle Ram Witch Prince

Defense Synergies 2 12

Zap
Arrows Musketeer Witch Prince The Log Royal Ghost
Arrows
Zap Prince
Musketeer
The Log Zap Royal Ghost
Battle Ram
Witch
Zap Prince The Log Royal Ghost
Prince
The Log Zap Arrows Witch
The Log
Musketeer Prince Zap Witch Royal Ghost
Royal Ghost
Zap Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Zap Musketeer Witch Prince The Log
Witch Prince Musketeer
Witch Prince Musketeer
Arrows Prince The Log
Arrows The Log Zap Musketeer Royal Ghost
Musketeer Zap Arrows Witch
Zap Arrows Musketeer The Log
Witch Musketeer Prince
Musketeer Prince Royal Ghost
Witch Zap Arrows Musketeer The Log Royal Ghost
Arrows Musketeer Zap Witch
Prince Zap Musketeer Witch The Log
Zap Arrows Witch Prince The Log Royal Ghost
Prince
Zap Prince The Log
Arrows Musketeer Witch Prince
Arrows Zap Musketeer Witch Prince The Log Royal Ghost
Zap Arrows Witch The Log Musketeer Royal Ghost
Musketeer Prince
Royal Ghost Arrows Musketeer Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Royal Ghost
Zap Arrows Musketeer Prince The Log Royal Ghost
Zap Musketeer Witch Prince The Log
Prince Zap Musketeer The Log
Musketeer Witch Prince
Arrows Zap Musketeer Witch
Prince Musketeer Witch
Prince
Zap Witch Prince The Log
Witch Musketeer
Musketeer Witch Prince
Zap Arrows Prince The Log
Prince Witch
Musketeer Witch
Witch Zap Musketeer Prince The Log
Arrows Zap Musketeer Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log Royal Ghost
Arrows Zap Musketeer The Log Royal Ghost
Arrows The Log
Arrows Musketeer Prince The Log
Zap Arrows The Log
Arrows Zap Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log Zap
Arrows The Log Zap
Musketeer Prince
Zap Arrows Musketeer Prince The Log
Zap Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Zap Arrows Musketeer Prince The Log
Zap Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Zap Arrows Musketeer Prince The Log
Zap Arrows Witch The Log
Musketeer Prince The Log
Arrows
Musketeer Prince The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log Witch
Witch
Arrows The Log Zap Musketeer Witch Royal Ghost
Zap Arrows Musketeer Witch Prince The Log
Zap Arrows Musketeer The Log
Zap Arrows Musketeer Witch
Zap Musketeer Witch
Zap Arrows Musketeer The Log
Zap Arrows
Prince
Arrows The Log
Zap Musketeer Witch Prince
Zap Arrows Musketeer Witch
Arrows The Log
Musketeer Prince
Arrows The Log Zap Musketeer
Zap Arrows
Musketeer Prince
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch Prince The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: