My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Dart Goblin Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Prince
Giant Snowball
Fire Spirit Dart Goblin Musketeer Royal Hogs
Zap
Fire Spirit Royal Giant Dart Goblin Royal Hogs Prince
Barbarian Barrel
Fire Spirit Ice Spirit Dart Goblin Musketeer Royal Hogs
The Log
Fire Spirit Ice Spirit Royal Giant Dart Goblin Musketeer Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Fire Spirit Ice Spirit Dart Goblin Royal Hogs
Royal Delivery
Fire Spirit Ice Spirit Dart Goblin Musketeer Royal Hogs Prince
Fireball
Dart Goblin Musketeer Royal Hogs
Poison
Dart Goblin Musketeer Royal Hogs
Lightning
Musketeer Prince
Rocket
Musketeer Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Dart Goblin Musketeer Royal Hogs Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Dart Goblin

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Royal Hogs Prince
Ice Spirit
Zap Royal Giant Royal Hogs Royal Giant Dart Goblin Musketeer Prince
Zap
Ice Spirit Prince Fire Spirit Royal Giant Dart Goblin Musketeer Royal Hogs
Royal Giant
Fire Spirit Ice Spirit Dart Goblin Ice Spirit Zap Musketeer
Dart Goblin
Royal Giant Ice Spirit Zap Royal Hogs Prince
Musketeer
Ice Spirit Zap Royal Giant Royal Hogs Prince
Royal Hogs
Ice Spirit Fire Spirit Zap Dart Goblin Musketeer
Prince
Zap Fire Spirit Ice Spirit Dart Goblin Musketeer

Defense Synergies 2 9

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Musketeer Fire Spirit Dart Goblin Prince
Zap
Ice Spirit Fire Spirit Dart Goblin Musketeer Prince
Royal Giant
Dart Goblin
Ice Spirit Zap Musketeer Prince
Musketeer
Ice Spirit Zap Dart Goblin
Royal Hogs
Prince
Ice Spirit Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer
Ice Spirit Zap Dart Goblin Musketeer Prince
Prince Fire Spirit Dart Goblin Musketeer
Prince Dart Goblin Musketeer
Prince
Fire Spirit Zap Dart Goblin Musketeer
Dart Goblin Musketeer Fire Spirit Ice Spirit Zap
Zap Dart Goblin Musketeer
Musketeer Prince
Fire Spirit Ice Spirit Dart Goblin Musketeer Prince
Dart Goblin Zap Musketeer
Musketeer Zap Dart Goblin
Prince Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Ice Spirit Zap Dart Goblin Prince
Prince
Ice Spirit Zap Prince
Musketeer Prince
Fire Spirit Ice Spirit Zap Dart Goblin Musketeer Prince
Zap Fire Spirit Ice Spirit Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Fire Spirit Dart Goblin Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Musketeer Prince
Ice Spirit Zap Musketeer Prince
Prince Zap Musketeer
Musketeer Prince
Fire Spirit Ice Spirit Zap Dart Goblin Musketeer
Prince Dart Goblin Musketeer
Prince
Zap Ice Spirit Prince
Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Zap Prince
Prince
Dart Goblin Musketeer
Ice Spirit Zap Dart Goblin Musketeer Prince
Zap Dart Goblin Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Dart Goblin
Dart Goblin Musketeer Prince
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer
Fire Spirit Ice Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Musketeer Prince
Zap Dart Goblin Musketeer Prince
Fire Spirit Zap Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer
Dart Goblin Musketeer
Zap Dart Goblin Musketeer Prince
Zap Dart Goblin Musketeer
Dart Goblin Musketeer
Fire Spirit Zap Dart Goblin Musketeer Prince
Fire Spirit Zap Dart Goblin
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Fire Spirit Ice Spirit
Zap Dart Goblin Musketeer
Zap Musketeer Prince
Zap Dart Goblin Musketeer
Fire Spirit Zap Dart Goblin Musketeer
Zap Ice Spirit Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Ice Spirit
Prince
Zap Fire Spirit Ice Spirit Dart Goblin Musketeer Prince
Fire Spirit Zap Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Zap Dart Goblin Musketeer
Zap
Dart Goblin Musketeer Prince
Zap Ice Spirit Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Prince

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