My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Mega Minion Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Goblin Gang Goblin Barrel Royal Ghost Magic Archer
The Log
Goblin Gang Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Goblin Barrel Prince Royal Ghost Magic Archer
Fireball
Goblin Gang Mega Minion Goblin Barrel Magic Archer
Poison
Goblin Gang Mega Minion Magic Archer
Lightning
Mega Minion Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Goblin Barrel Tornado Royal Ghost Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Prince Royal Ghost
Mega Minion
Goblin Barrel
Goblin Gang Prince Royal Ghost
Tornado
Magic Archer The Log
Prince
Goblin Barrel Goblin Gang The Log Royal Ghost Magic Archer
The Log
Tornado Prince Magic Archer
Royal Ghost
Goblin Gang Goblin Barrel Prince Magic Archer
Magic Archer
Tornado Prince The Log Royal Ghost

Defense Synergies 2 10

Goblin Gang
Prince The Log Magic Archer
Mega Minion
Tornado The Log
Goblin Barrel
Tornado
Magic Archer Mega Minion Prince The Log
Prince
The Log Goblin Gang Tornado Magic Archer
The Log
Prince Goblin Gang Mega Minion Tornado Royal Ghost Magic Archer
Royal Ghost
The Log
Magic Archer
Tornado Goblin Gang Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Magic Archer
Goblin Gang Mega Minion Prince The Log
Goblin Gang Tornado Prince Mega Minion
Prince Goblin Gang Mega Minion
Tornado Prince The Log
Goblin Gang Tornado The Log Mega Minion Royal Ghost Magic Archer
Mega Minion Tornado Goblin Gang Magic Archer
The Log Magic Archer
Goblin Gang Tornado Prince
Goblin Gang Tornado Prince Royal Ghost
Goblin Gang Mega Minion Tornado The Log Royal Ghost Magic Archer
Mega Minion Goblin Gang Tornado Magic Archer
Prince Goblin Gang The Log
Goblin Gang Mega Minion Tornado Prince The Log Royal Ghost Magic Archer
Goblin Gang Prince
Tornado Goblin Gang Prince The Log
Goblin Gang Tornado Prince
Goblin Gang Mega Minion Tornado Prince The Log Royal Ghost Magic Archer
Tornado The Log Mega Minion Royal Ghost Magic Archer
Tornado Prince
Goblin Gang Royal Ghost Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Royal Ghost
Goblin Gang Mega Minion Prince The Log Royal Ghost Magic Archer
Goblin Gang Prince The Log
Goblin Gang Prince Tornado The Log
Goblin Gang Prince
Goblin Gang Tornado Magic Archer
Goblin Gang Prince Mega Minion
Prince
Mega Minion Tornado Prince The Log Magic Archer
Goblin Gang Mega Minion
Mega Minion Prince
Tornado Prince The Log
Prince Goblin Gang
Magic Archer
Goblin Gang Mega Minion Tornado Prince The Log Magic Archer
Mega Minion The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
Tornado The Log Royal Ghost Magic Archer
The Log Magic Archer
Prince The Log
The Log Magic Archer
Mega Minion Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Goblin Gang Tornado Prince
Tornado Prince The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Mega Minion Prince The Log Magic Archer
Tornado The Log Magic Archer
Prince The Log Magic Archer
Tornado
Tornado Prince The Log
The Log
Tornado The Log Magic Archer
Mega Minion
The Log Tornado Royal Ghost Magic Archer
Tornado Prince The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
Mega Minion
Mega Minion
The Log Magic Archer
Magic Archer
Prince
The Log Magic Archer
Goblin Gang Prince Magic Archer
Mega Minion Tornado Magic Archer
The Log
Goblin Gang Mega Minion Prince Magic Archer
The Log Magic Archer
Tornado
Mega Minion Prince
Goblin Gang Tornado The Log Magic Archer
Tornado Magic Archer
Tornado Prince The Log Royal Ghost Magic Archer

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