My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Hunter Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Prince
Giant Snowball
Minion Horde Mega Minion Guards
Zap
Minion Horde Guards Prince
Barbarian Barrel
Knight Valkyrie Guards Hunter Executioner
The Log
Guards Hunter Prince
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Knight Minion Horde Mega Minion Valkyrie Guards Hunter Prince Executioner
Fireball
Minion Horde Mega Minion Hunter Executioner
Poison
Minion Horde Mega Minion Guards Hunter Executioner
Lightning
Knight Mega Minion Valkyrie Hunter Prince Executioner
Rocket
Minion Horde Valkyrie Hunter Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie Guards Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Guards Valkyrie Hunter Minion Horde Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Mega Minion Guards Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Executioner Minion Horde Hunter Prince
Minion Horde
Knight Prince
Mega Minion
Knight Valkyrie
Valkyrie
Prince Mega Minion Hunter Executioner
Guards
Hunter
Knight Valkyrie Prince
Prince
Valkyrie Knight Minion Horde Hunter
Executioner
Knight Valkyrie

Defense Synergies 4 11

Knight
Mega Minion Hunter Executioner Minion Horde
Minion Horde
Knight
Mega Minion
Knight Valkyrie Guards Hunter
Valkyrie
Mega Minion Hunter Prince Executioner
Guards
Hunter Mega Minion Prince Executioner
Hunter
Knight Guards Mega Minion Valkyrie Prince
Prince
Valkyrie Guards Hunter Executioner
Executioner
Knight Valkyrie Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Mega Minion Valkyrie Executioner
Minion Horde Hunter Knight Mega Minion Valkyrie Prince Executioner
Minion Horde Hunter Prince Knight Mega Minion Valkyrie Executioner
Minion Horde Hunter Prince Knight Mega Minion Valkyrie Guards
Valkyrie Prince
Mega Minion Valkyrie Guards Hunter Executioner
Minion Horde Mega Minion Hunter Executioner
Valkyrie
Minion Horde Hunter Prince
Knight Guards Minion Horde Valkyrie Hunter Prince
Minion Horde Valkyrie Guards Executioner Knight Mega Minion Hunter
Minion Horde Mega Minion Hunter Executioner
Minion Horde Hunter Prince Knight Valkyrie Guards
Valkyrie Executioner Minion Horde Mega Minion Guards Hunter Prince
Knight Minion Horde Hunter Prince
Minion Horde Hunter Prince
Minion Horde Knight Valkyrie Hunter Prince Executioner
Knight Minion Horde Mega Minion Valkyrie Guards Hunter Prince Executioner
Valkyrie Hunter Executioner Knight Mega Minion Guards
Hunter Prince
Valkyrie Knight Minion Horde Guards Hunter Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Prince
Knight Mega Minion Valkyrie Hunter Prince Executioner
Guards Knight Minion Horde Valkyrie Hunter Prince
Valkyrie Guards Hunter Prince Knight Minion Horde
Knight Minion Horde Valkyrie Guards Hunter Prince Executioner
Executioner Minion Horde Hunter
Guards Prince Knight Minion Horde Mega Minion Valkyrie Hunter
Knight Minion Horde Valkyrie Hunter Prince
Minion Horde Knight Mega Minion Valkyrie Prince
Minion Horde Mega Minion Guards
Knight Minion Horde Mega Minion Valkyrie Guards Hunter Prince
Valkyrie Guards Prince
Prince Knight Minion Horde Valkyrie Guards Hunter Executioner
Minion Horde Valkyrie Executioner
Guards Knight Minion Horde Mega Minion Valkyrie Hunter Prince Executioner
Valkyrie Executioner Minion Horde Mega Minion Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie Guards
Executioner
Minion Horde
Knight Valkyrie Guards Prince
Executioner Minion Horde Valkyrie
Executioner Minion Horde Mega Minion Hunter
Minion Horde Executioner
Hunter Executioner
Minion Horde Guards Prince
Knight Minion Horde Valkyrie Prince
Executioner
Knight Hunter Executioner
Minion Horde
Prince
Minion Horde Hunter Executioner
Minion Horde Executioner
Minion Horde
Mega Minion Hunter Prince Executioner
Valkyrie
Minion Horde Prince
Prince
Minion Horde
Valkyrie Hunter Executioner
Minion Horde Mega Minion
Hunter Executioner
Prince
Minion Horde Hunter Executioner
Minion Horde Mega Minion Guards
Minion Horde Mega Minion
Minion Horde Hunter
Minion Horde
Minion Horde Prince
Minion Horde Guards Prince
Mega Minion Hunter Executioner
Knight Minion Horde Mega Minion Valkyrie Hunter Prince Executioner
Executioner
Minion Horde Mega Minion Prince Executioner
Minion Horde Guards
Executioner
Prince Executioner

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