My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince Prince
Giant Snowball
Bats Mega Minion
Zap
Bats Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Mega Minion Mini P.E.K.K.A

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Mini P.E.K.K.A Dark Prince Prince
Zap
Mega Minion Giant Prince Electro Wizard Bats Mini P.E.K.K.A Dark Prince
Mega Minion
Zap Giant Bats
Mini P.E.K.K.A
Giant Bats Zap Dark Prince Electro Wizard
Giant
Bats Zap Mega Minion Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Dark Prince
Giant Prince Bats Zap Mini P.E.K.K.A Electro Wizard
Prince
Zap Giant Dark Prince Bats Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Dark Prince Prince

Defense Synergies 4 12

Bats
Zap Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Bats Dark Prince Prince
Mega Minion
Zap Dark Prince Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats
Giant
Dark Prince
Bats Zap Mega Minion Prince Electro Wizard
Prince
Bats Zap Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Mega Minion Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Mini P.E.K.K.A Bats Zap Mega Minion Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Bats Zap Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Electro Wizard Zap
Zap Electro Wizard
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Bats Electro Wizard Zap Mega Minion Dark Prince
Mega Minion Bats Zap Electro Wizard
Mini P.E.K.K.A Prince Bats Zap Dark Prince Electro Wizard
Bats Zap Mega Minion Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Zap Mini P.E.K.K.A Prince Electro Wizard
Bats Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Bats Zap Mega Minion Dark Prince Prince Electro Wizard
Zap Bats Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Dark Prince Bats Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Prince
Bats Zap Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Bats Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Bats Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Bats Mega Minion Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Zap Electro Wizard Bats Mega Minion Mini P.E.K.K.A Dark Prince Prince
Mega Minion
Bats Mega Minion Mini P.E.K.K.A Dark Prince Prince
Zap Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Electro Wizard Bats Zap Mega Minion Mini P.E.K.K.A Dark Prince Prince
Bats Zap Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Dark Prince Prince
Zap Dark Prince
Bats Zap Mega Minion
Zap
Zap
Bats Mini P.E.K.K.A Prince Electro Wizard
Zap Dark Prince Prince Electro Wizard
Zap
Zap Prince
Zap
Bats Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Zap
Prince
Prince
Zap
Zap Dark Prince
Mega Minion
Zap Electro Wizard
Zap Prince
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Bats Dark Prince Prince
Zap Mega Minion Electro Wizard
Mega Minion Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Zap
Zap
Mega Minion Dark Prince Prince
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Dark Prince Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: