My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Dark Prince Prince
Giant Snowball
Minion Horde Hog Rider Witch Lumberjack
Zap
Minion Horde Dark Prince Witch Prince
Barbarian Barrel
Dark Prince Witch Lumberjack
The Log
Hog Rider Dark Prince Witch Prince Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Dark Prince Witch Prince Lumberjack
Fireball
Minion Horde Hog Rider Witch Lumberjack
Poison
Minion Horde Witch
Lightning
Dark Prince Witch Prince Lumberjack
Rocket
Minion Horde Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Hog Rider Dark Prince Lumberjack Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Hog Rider Dark Prince

Attack Synergies 5 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Prince Minion Horde Dark Prince Witch Lumberjack
Arrows
Zap Hog Rider Dark Prince Prince Lumberjack
Minion Horde
Zap Hog Rider Dark Prince Prince Lumberjack
Hog Rider
Zap Arrows Minion Horde Dark Prince Witch Prince Lumberjack
Dark Prince
Prince Zap Arrows Minion Horde Hog Rider Witch Lumberjack
Witch
Zap Hog Rider Dark Prince Prince Lumberjack
Prince
Zap Dark Prince Arrows Minion Horde Hog Rider Witch Lumberjack
Lumberjack
Zap Arrows Minion Horde Hog Rider Dark Prince Witch Prince

Defense Synergies 0 13

Zap
Arrows Minion Horde Dark Prince Witch Prince Lumberjack
Arrows
Zap Dark Prince Prince Lumberjack
Minion Horde
Zap
Hog Rider
Dark Prince
Zap Arrows Witch Prince
Witch
Zap Dark Prince Prince Lumberjack
Prince
Zap Arrows Dark Prince Witch
Lumberjack
Zap Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Lumberjack Zap Dark Prince Witch Prince
Minion Horde Witch Prince Lumberjack Dark Prince
Minion Horde Witch Prince Lumberjack Dark Prince
Arrows Dark Prince Prince Lumberjack
Arrows Zap Dark Prince Lumberjack
Minion Horde Zap Arrows Witch
Zap Arrows
Minion Horde Witch Prince Lumberjack
Minion Horde Dark Prince Prince Lumberjack
Minion Horde Witch Zap Arrows Dark Prince Lumberjack
Arrows Minion Horde Zap Witch
Minion Horde Prince Lumberjack Zap Dark Prince Witch
Zap Arrows Minion Horde Dark Prince Witch Prince Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Zap Prince Lumberjack
Minion Horde Arrows Dark Prince Witch Prince Lumberjack
Arrows Zap Minion Horde Dark Prince Witch Prince Lumberjack
Zap Arrows Witch Dark Prince Lumberjack
Prince Lumberjack
Dark Prince Arrows Minion Horde Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Witch Prince
Zap Arrows Prince Lumberjack
Lumberjack Zap Minion Horde Dark Prince Witch Prince
Dark Prince Prince Lumberjack Zap Minion Horde
Minion Horde Dark Prince Witch Prince Lumberjack
Arrows Zap Minion Horde Witch
Dark Prince Prince Minion Horde Witch Lumberjack
Minion Horde Dark Prince Prince Lumberjack
Zap Minion Horde Dark Prince Witch Prince
Witch Minion Horde
Minion Horde Dark Prince Witch Prince Lumberjack
Zap Arrows Dark Prince Prince
Dark Prince Prince Minion Horde Witch Lumberjack
Minion Horde Witch
Witch Zap Minion Horde Dark Prince Prince Lumberjack
Arrows Zap Minion Horde Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Dark Prince Prince
Zap Arrows Minion Horde Dark Prince
Arrows Zap Minion Horde Witch
Arrows Minion Horde Witch
Arrows Zap
Arrows Zap
Minion Horde Prince Lumberjack
Zap Arrows Minion Horde Dark Prince Prince
Zap Arrows
Arrows Minion Horde
Zap Arrows Prince
Zap Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows Dark Prince Prince
Zap Arrows Witch
Minion Horde Prince
Arrows
Prince
Zap Arrows Minion Horde
Zap Arrows Dark Prince Witch
Minion Horde Witch
Arrows Zap Witch
Zap Arrows Witch Prince
Zap Arrows
Zap Arrows Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde Prince
Arrows
Zap Minion Horde Dark Prince Witch Prince
Zap Arrows Witch
Arrows
Minion Horde Dark Prince Prince Lumberjack
Arrows Zap
Zap Arrows
Minion Horde Dark Prince Prince
Zap Minion Horde Witch
Zap Witch
Zap Dark Prince Witch Prince

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