My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Prince Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Electro Wizard Lumberjack Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Prince Lumberjack
Fireball
Arrows Giant The Log Electro Wizard
Giant
Arrows Prince Fireball Wizard The Log Electro Wizard Lumberjack
Wizard
Giant Prince Lumberjack
Prince
Giant Arrows Wizard The Log Electro Wizard Lumberjack
The Log
Fireball Giant Prince Lumberjack
Electro Wizard
Fireball Giant Prince Lumberjack
Lumberjack
Arrows Giant Wizard Prince The Log Electro Wizard

Defense Synergies 2 13

Arrows
Fireball Prince Lumberjack
Fireball
The Log Arrows Electro Wizard Lumberjack
Giant
Wizard
Prince The Log Electro Wizard Lumberjack
Prince
The Log Arrows Wizard Electro Wizard
The Log
Fireball Prince Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Wizard Prince The Log Lumberjack
Lumberjack
Arrows Fireball Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Lumberjack Prince The Log Electro Wizard
Prince Lumberjack Electro Wizard
Prince Lumberjack Electro Wizard
Arrows Fireball Prince The Log Lumberjack
Arrows Fireball The Log Electro Wizard Lumberjack
Electro Wizard Arrows Fireball Wizard
Arrows Fireball The Log Electro Wizard
Prince Lumberjack
Prince Electro Wizard Lumberjack
Electro Wizard Arrows Fireball Wizard The Log Lumberjack
Arrows Fireball Wizard Electro Wizard
Prince Lumberjack Fireball Wizard The Log Electro Wizard
Fireball Wizard Arrows Prince The Log Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Fireball Prince The Log Electro Wizard Lumberjack
Wizard Arrows Fireball Prince Electro Wizard Lumberjack
Arrows Fireball Wizard Prince The Log Electro Wizard Lumberjack
Arrows Wizard The Log Fireball Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Arrows Fireball Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Prince Electro Wizard
Fireball Electro Wizard Arrows Wizard Prince The Log Lumberjack
Lumberjack Prince The Log Electro Wizard
Prince Lumberjack Fireball The Log Electro Wizard
Prince Lumberjack
Arrows Fireball Wizard Electro Wizard
Prince Fireball Electro Wizard Lumberjack
Prince Lumberjack
Electro Wizard Fireball Prince The Log
Prince Lumberjack
Arrows Fireball Prince The Log Electro Wizard
Prince Fireball Wizard Lumberjack
Wizard Fireball
Electro Wizard Fireball Prince The Log Lumberjack
Arrows Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball Prince The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball Prince Electro Wizard Lumberjack
Arrows Fireball Wizard Prince The Log Electro Wizard
Fireball Arrows Wizard
Fireball The Log
Arrows Fireball
Arrows Fireball Prince The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard Prince The Log Electro Wizard
Arrows Fireball Wizard The Log
Fireball Prince The Log
Arrows Fireball Wizard
Prince The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard
Arrows Fireball The Log Wizard Electro Wizard
Fireball Arrows Wizard Prince The Log
Fireball Arrows The Log
Arrows Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Electro Wizard
Prince
Arrows Fireball Wizard The Log
Electro Wizard Fireball Prince
Fireball Arrows Wizard Electro Wizard
Arrows The Log Fireball
Fireball Wizard Prince Electro Wizard Lumberjack
Arrows The Log Fireball Wizard
Arrows Fireball
Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Prince The Log Electro Wizard

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