My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Prince
Barbarian Barrel
Fire Spirit Goblin Gang Electro Wizard
The Log
Fire Spirit Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Prince Electro Wizard
Fireball
Goblin Gang Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Electro Wizard Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Prince
Zap
Prince Electro Wizard Fire Spirit The Log Mega Knight
Goblin Gang
Prince
Rocket
Prince
Zap Mega Knight Fire Spirit Goblin Gang The Log Electro Wizard
The Log
Zap Prince Mega Knight
Electro Wizard
Zap Prince Mega Knight
Mega Knight
Prince Zap The Log Electro Wizard

Defense Synergies 3 14

Fire Spirit
Zap The Log Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Goblin Gang Prince The Log
Goblin Gang
Zap Prince The Log Electro Wizard
Rocket
The Log
Prince
The Log Zap Goblin Gang Electro Wizard
The Log
Prince Fire Spirit Zap Goblin Gang Rocket Electro Wizard Mega Knight
Electro Wizard
Zap Fire Spirit Goblin Gang Prince The Log Mega Knight
Mega Knight
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log Electro Wizard
Zap Goblin Gang Prince The Log Electro Wizard Mega Knight
Goblin Gang Rocket Prince Mega Knight Fire Spirit Electro Wizard
Prince Goblin Gang Electro Wizard Mega Knight
Rocket Prince The Log Mega Knight
Goblin Gang The Log Fire Spirit Zap Electro Wizard Mega Knight
Rocket Electro Wizard Fire Spirit Zap Goblin Gang
Rocket Zap The Log Electro Wizard Mega Knight
Goblin Gang Prince
Goblin Gang Fire Spirit Prince Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap The Log Mega Knight
Zap Goblin Gang Electro Wizard
Prince Mega Knight Fire Spirit Zap Goblin Gang Rocket The Log Electro Wizard
Fire Spirit Rocket Mega Knight Zap Goblin Gang Prince The Log Electro Wizard
Goblin Gang Prince Electro Wizard Mega Knight
Rocket Zap Goblin Gang Prince The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Prince Electro Wizard
Fire Spirit Mega Knight Zap Goblin Gang Prince The Log Electro Wizard
Zap The Log Fire Spirit Electro Wizard Mega Knight
Prince Electro Wizard
Goblin Gang Mega Knight Fire Spirit Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Goblin Gang Rocket Prince The Log Mega Knight
Goblin Gang Mega Knight Zap Rocket Prince The Log Electro Wizard
Goblin Gang Rocket Prince Mega Knight Zap The Log Electro Wizard
Goblin Gang Prince Mega Knight
Fire Spirit Rocket Zap Goblin Gang Electro Wizard
Goblin Gang Rocket Prince Electro Wizard
Mega Knight Prince
Zap Rocket Electro Wizard Mega Knight Prince The Log
Goblin Gang
Mega Knight Prince
Rocket Mega Knight Zap Prince The Log Electro Wizard
Rocket Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Zap Rocket Prince The Log
Mega Knight Zap The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log Electro Wizard
Rocket The Log
Rocket Prince The Log
Rocket Fire Spirit Zap The Log Mega Knight
Fire Spirit Zap Rocket
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Rocket Fire Spirit Goblin Gang Prince Electro Wizard
Rocket Zap Prince The Log Electro Wizard
Fire Spirit Zap Rocket
Rocket Fire Spirit The Log
Rocket
Zap Prince The Log
Rocket Zap The Log
Rocket The Log Mega Knight
Rocket
Rocket
Rocket Fire Spirit Zap Prince The Log Electro Wizard Mega Knight
Rocket Fire Spirit Zap The Log Mega Knight
Rocket Prince The Log Mega Knight
Rocket
Rocket Prince The Log
Rocket Zap The Log
Zap The Log Fire Spirit Mega Knight
The Log Zap Electro Wizard
Zap Prince The Log Mega Knight
Rocket Zap The Log
Fire Spirit Zap Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket The Log Mega Knight
Zap Rocket Electro Wizard
Prince Mega Knight
Rocket The Log
Zap Electro Wizard Fire Spirit Goblin Gang Rocket Prince
Rocket Fire Spirit Zap Electro Wizard
The Log
Goblin Gang Rocket Prince Electro Wizard Mega Knight
The Log Zap
Rocket Zap
Prince Mega Knight
Zap Goblin Gang Rocket The Log Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Prince The Log Electro Wizard Mega Knight

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