My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Prince Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Prince Bandit Sparky
Giant Snowball
Minions
Zap
Minions Dark Prince Prince Bandit Sparky
Barbarian Barrel
Tesla Dark Prince Bandit Sparky
The Log
Dark Prince Prince Bandit Sparky
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Dark Prince Prince Bandit Sparky
Fireball
Minions Tesla Bandit Sparky
Poison
Minions Sparky
Lightning
Tesla Dark Prince Prince Bandit Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Bandit Tesla Dark Prince Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Dark Prince Prince Bandit
Minions
Dark Prince Prince Bandit Sparky
Tesla
Dark Prince
Prince Arrows Minions Bandit Sparky
Prince
Dark Prince Arrows Minions The Log
The Log
Prince Bandit Sparky
Bandit
Arrows Minions Dark Prince The Log
Sparky
Arrows Minions Dark Prince The Log

Defense Synergies 2 17

Arrows
Tesla Dark Prince Prince Bandit Sparky
Minions
Tesla Dark Prince Prince The Log Bandit
Tesla
The Log Arrows Minions Dark Prince Prince
Dark Prince
Arrows Minions Tesla Prince The Log Bandit
Prince
The Log Arrows Minions Tesla Dark Prince
The Log
Tesla Prince Minions Dark Prince Bandit Sparky
Bandit
Arrows Minions Dark Prince The Log
Sparky
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla The Log Sparky
Sparky Minions Tesla Dark Prince Prince The Log Bandit
Tesla Prince Sparky Minions Dark Prince Bandit
Tesla Prince Sparky Minions Dark Prince Bandit
Arrows Dark Prince Prince The Log Sparky
Arrows The Log Minions Tesla Dark Prince Bandit
Minions Tesla Arrows
Arrows Tesla The Log Bandit Sparky
Tesla Sparky Minions Prince
Tesla Dark Prince Prince Bandit Sparky
Minions Arrows Tesla Dark Prince The Log Bandit
Arrows Minions Tesla
Tesla Prince Sparky Minions Dark Prince The Log Bandit
Sparky Arrows Minions Tesla Dark Prince Prince The Log
Sparky Tesla Prince Bandit
Tesla Prince The Log Bandit Sparky
Tesla Sparky Arrows Minions Dark Prince Prince
Arrows Tesla Minions Dark Prince Prince The Log Bandit
Arrows The Log Minions Tesla Dark Prince Bandit
Sparky Tesla Prince
Dark Prince Arrows Minions Tesla Prince The Log Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince Prince Bandit Sparky
Bandit Arrows Tesla Prince The Log
Bandit Minions Dark Prince Prince The Log Sparky
Dark Prince Prince Tesla The Log Bandit Sparky
Tesla Dark Prince Prince Bandit Sparky
Arrows Minions Tesla
Dark Prince Prince Sparky Minions Tesla Bandit
Tesla Dark Prince Prince Sparky
Minions Dark Prince Prince The Log Bandit Sparky
Tesla Sparky
Minions Tesla Dark Prince Prince Sparky
Arrows Dark Prince Prince The Log
Dark Prince Prince Tesla Bandit Sparky
Tesla Sparky
Tesla Sparky Minions Dark Prince Prince The Log
Arrows Minions Tesla Dark Prince The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit Sparky
Arrows The Log Bandit
Arrows The Log Bandit Sparky
Arrows Dark Prince Prince The Log Sparky
Arrows Dark Prince The Log Sparky
Arrows Minions
Arrows The Log Sparky
Arrows The Log
Arrows The Log Bandit
Minions Prince Sparky
Arrows Dark Prince Prince The Log Bandit Sparky
Arrows
The Log Bandit Sparky
Arrows Minions Bandit
Arrows Prince The Log Sparky
Arrows The Log Bandit Sparky
Arrows The Log Bandit Sparky
Arrows Sparky
Minions Sparky
Arrows Dark Prince Prince The Log Bandit Sparky
Arrows The Log
Minions Prince The Log Sparky
Arrows
Prince The Log Sparky
Arrows The Log
Arrows The Log Dark Prince Sparky
Arrows The Log Bandit Sparky
Arrows Prince The Log Bandit Sparky
Arrows The Log Bandit Sparky
Arrows Sparky
Minions
Sparky
Arrows The Log Bandit Sparky
Arrows Sparky
Prince Sparky
Arrows The Log Sparky
Minions Dark Prince Prince Bandit
Arrows
Arrows The Log
Dark Prince Prince Sparky
Arrows The Log
Arrows Sparky
Dark Prince Prince Sparky
Minions The Log Sparky
Dark Prince Prince The Log Bandit Sparky

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