My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Giant Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Goblin Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Bats Miner Inferno Dragon Night Witch
Zap
Fire Spirit Bats Prince Goblin Giant Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Night Witch
The Log
Fire Spirit Prince
Earthquake
Arrows
Fire Spirit Bats Night Witch
Royal Delivery
Fire Spirit Bats Prince Miner Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Bats Night Witch
Lightning
Prince Inferno Dragon Night Witch
Rocket
Prince Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison Prince Miner Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Miner Poison Inferno Dragon Night Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Miner Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Prince Goblin Giant Inferno Dragon
Bats
Miner Prince Goblin Giant Inferno Dragon
Poison
Miner Prince Goblin Giant Night Witch
Prince
Fire Spirit Bats Poison Miner
Goblin Giant
Fire Spirit Bats Poison Night Witch
Miner
Fire Spirit Bats Poison Prince Inferno Dragon
Inferno Dragon
Fire Spirit Bats Miner
Night Witch
Poison Goblin Giant

Defense Synergies 0 3

Fire Spirit
Bats
Prince Goblin Giant Inferno Dragon
Poison
Prince
Bats
Goblin Giant
Bats
Miner
Inferno Dragon
Bats
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Inferno Dragon Bats Prince Night Witch
Prince Fire Spirit Bats Inferno Dragon Night Witch
Prince Inferno Dragon Night Witch Bats
Poison Prince
Fire Spirit Bats Night Witch
Bats Inferno Dragon Fire Spirit Poison Night Witch
Poison Goblin Giant
Inferno Dragon Prince Night Witch
Fire Spirit Prince Miner Night Witch
Bats Poison Goblin Giant Night Witch
Inferno Dragon Bats Poison Night Witch
Prince Night Witch Fire Spirit Bats
Fire Spirit Bats Poison Prince Night Witch
Inferno Dragon Prince
Prince Inferno Dragon
Bats Poison Prince Night Witch
Fire Spirit Bats Prince Night Witch
Poison Fire Spirit Bats Inferno Dragon
Prince Inferno Dragon
Fire Spirit Bats Poison Prince Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Poison Prince Miner Inferno Dragon
Bats Prince Goblin Giant
Prince Bats Goblin Giant Night Witch
Prince Goblin Giant Inferno Dragon Night Witch
Fire Spirit Poison Bats Goblin Giant
Prince Bats Goblin Giant Night Witch
Prince Goblin Giant Inferno Dragon
Bats Poison Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Bats Prince
Poison Prince Goblin Giant
Prince Goblin Giant Night Witch
Bats Poison Prince Goblin Giant Inferno Dragon Night Witch
Bats Poison Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Miner
Poison Goblin Giant Miner
Poison Prince
Poison Fire Spirit
Poison Fire Spirit Bats Goblin Giant
Fire Spirit Poison
Poison Fire Spirit
Poison Miner
Fire Spirit Bats Poison Prince Night Witch
Poison Miner Prince
Poison Fire Spirit
Poison Fire Spirit Miner
Poison
Poison Prince
Poison
Poison
Poison
Bats Night Witch
Fire Spirit Poison Prince
Fire Spirit Poison Miner
Poison Prince Night Witch
Poison
Prince
Poison
Poison Fire Spirit
Inferno Dragon
Poison Miner
Poison Prince Miner
Poison Miner
Poison Fire Spirit Bats Night Witch
Bats Poison
Night Witch
Poison Miner Night Witch
Poison
Prince
Poison
Fire Spirit Bats Prince Night Witch
Poison Fire Spirit
Poison Miner Prince
Poison
Poison
Prince
Bats Poison
Bats Poison
Poison Prince Goblin Giant Miner

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