My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Bandit Inferno Dragon Sparky
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Minion Horde Skeleton Army Prince Bandit Inferno Dragon Sparky
Barbarian Barrel
Wizard Skeleton Army Bandit Sparky
The Log
Skeleton Army Prince Bandit Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Prince Bandit Inferno Dragon Sparky
Fireball
Minion Horde Wizard Skeleton Army Bandit Inferno Dragon Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Wizard Prince Bandit Inferno Dragon Sparky
Rocket
Minion Horde Wizard Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Bandit Inferno Dragon Minion Horde Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Bandit Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince Bandit
Minion Horde
Prince Sparky
Wizard
Prince Bandit Sparky
Skeleton Army
Sparky
Prince
Arrows Minion Horde Wizard
Bandit
Arrows Wizard
Inferno Dragon
Sparky
Arrows Minion Horde Wizard Skeleton Army

Defense Synergies 0 11

Arrows
Prince Bandit Sparky
Minion Horde
Sparky
Wizard
Skeleton Army Prince Bandit
Skeleton Army
Wizard Prince Bandit Inferno Dragon Sparky
Prince
Arrows Wizard Skeleton Army
Bandit
Arrows Wizard Skeleton Army
Inferno Dragon
Skeleton Army
Sparky
Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky Prince Bandit
Minion Horde Skeleton Army Prince Sparky Bandit Inferno Dragon
Minion Horde Skeleton Army Prince Inferno Dragon Sparky Bandit
Arrows Skeleton Army Prince Sparky
Arrows Skeleton Army Bandit
Minion Horde Inferno Dragon Arrows Wizard
Arrows Bandit Sparky
Minion Horde Inferno Dragon Sparky Skeleton Army Prince
Skeleton Army Minion Horde Prince Bandit Sparky
Minion Horde Skeleton Army Arrows Wizard Bandit
Arrows Minion Horde Inferno Dragon Wizard
Minion Horde Skeleton Army Prince Sparky Wizard Bandit
Wizard Skeleton Army Sparky Arrows Minion Horde Prince
Skeleton Army Inferno Dragon Sparky Minion Horde Prince Bandit
Minion Horde Skeleton Army Prince Bandit Inferno Dragon Sparky
Minion Horde Wizard Sparky Arrows Skeleton Army Prince
Arrows Minion Horde Wizard Skeleton Army Prince Bandit
Arrows Wizard Bandit Inferno Dragon
Sparky Prince Inferno Dragon
Wizard Skeleton Army Arrows Minion Horde Prince Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Bandit Sparky
Bandit Arrows Wizard Prince Inferno Dragon
Skeleton Army Bandit Minion Horde Prince Sparky
Skeleton Army Prince Minion Horde Bandit Sparky
Minion Horde Skeleton Army Prince Bandit Inferno Dragon Sparky
Arrows Wizard Minion Horde
Skeleton Army Prince Sparky Minion Horde Bandit
Minion Horde Skeleton Army Prince Inferno Dragon Sparky
Minion Horde Skeleton Army Prince Bandit Inferno Dragon Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky
Inferno Dragon Minion Horde Prince Sparky
Skeleton Army Arrows Prince
Skeleton Army Prince Minion Horde Wizard Bandit Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Minion Horde Prince Inferno Dragon
Arrows Minion Horde Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit Sparky
Arrows Bandit
Arrows Minion Horde Bandit Sparky
Arrows Prince Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard Bandit
Minion Horde Prince Sparky
Arrows Minion Horde Wizard Prince Bandit Sparky
Arrows Wizard
Bandit Sparky
Arrows Minion Horde Bandit
Arrows Prince Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Prince Bandit Sparky
Arrows Wizard
Minion Horde Prince Sparky
Arrows Wizard
Prince Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde Inferno Dragon
Arrows Wizard Bandit Sparky
Arrows Wizard Prince Bandit Sparky
Arrows Bandit Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Sparky
Minion Horde Prince Sparky
Arrows Wizard Sparky
Minion Horde Skeleton Army Prince Bandit
Arrows Wizard
Arrows
Minion Horde Wizard Prince Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Prince Sparky
Minion Horde Sparky
Prince Bandit Sparky

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